Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 16 (custom seed) 0 Allurius the Vexing (level 1, 11/15 HPs) Began as a Coglin Hexslinger on Oct 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (35 turns). Allurius the Vexing (Coglin Hexslinger) Turns: 35, Time: 00:00:20 Health: 11/15 AC: 2 Str: 8 XL: 1 Next: 10% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling {Bangon} rCold . . . d - -2 sling {Santos} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) {Bangon} d - a -2 sling (offhand) {Santos} Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: - Level 1.0 Fighting + Level 1.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 16% 2 Sigil of Binding Hex 7% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Cause Fear Hex 3% N/A 69% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Allurius the Coglin Hexslinger. Game seed: 16 (custom seed); Press ? for a list of commands and other information. Found a book of Frost. Found a staircase leading out of the dungeon. You open the door. A rat comes into view. The rat squeaks loudly. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet hits the rat but does no damage. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. The rat is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! There is an open door here. A goblin comes into view. It is wielding a +0 dagger. The goblin barely misses you. The goblin misses you. The goblin hits you with a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ##+## # ##...## .# ##.....## ####.# #.......## ##.#.# .........####..g## .........'......@# .........####...#.# #.......## ##.##.# #......## ### .# #.#...## .# ..##+## .# ### .# .# You could see a goblin. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Allurius the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 35 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Fire: Sling || 6 Armour: Robe || 1 Dodge: Dodged || 2