Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15831229332950906807 (custom seed) 36 Allurius the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Nov 11, 2024. Quit the game on level 1 of the Dungeon on Nov 18, 2024. The game lasted 00:03:31 (765 turns). Allurius the Magician (Djinni Conjurer) Turns: 765, Time: 00:03:32 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 29 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions d - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 16 gold pieces (gained 2). A ball python comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You see here a ball python corpse. You see here a +0 whip. A ball python comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The ball python misses you. The ball python barely misses you. The searing ray misses the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The searing ray hits the ball python. You kill the ball python! You see here a ball python corpse. You now have 29 gold pieces (gained 13). Done exploring. Done exploring. Search for what [? for help]? @ Okay, then. Welcome back, Allurius the Djinni Conjurer. Game seed: 15831229332950906807 (custom seed) Press ? for a list of commands and other information. Unknown command. Saving game... please wait. Welcome back, Allurius the Djinni Conjurer. Game seed: 15831229332950906807 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.##.##.....)###.#) #.##.#######.###... #.##.# #........ #.##.# ##.###... #.##.# #.# #... #.##.# #.# #..# #.##.#######.###..# #.##............... #.@...:......###..# #..###.#.........). #...##.####.####### ##..##.# #.# #..##.####.#### #..##.#.......# #..##.#.##.##.#### #..##...#...#..... #.......##.##.###. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) A bat (D:1) 9 frilled lizards (D:1) 2 kobolds (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Allurius the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Allurius set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 222 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 387 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 387 | D:1 | Learned a level 1 spell: Sandblast 628 | D:1 | Found a faded altar of an unknown god. 765 | D:1 | Upgraded the game from 0.32.1-3-gfed517dd83 to | 0.32.1-4-gec8d4c38a4 765 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, chequers_ecumenical_altar_lobes, minmay_lizard_pond Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 5 Armour: Robe || 3 Dodge: Dodged || 3