Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7336447 (custom seed) 0 Allurius the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on July 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (9 turns). Allurius the Magician (Djinni Conjurer) Turns: 9, Time: 00:00:21 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of acquirement Potions b - a potion of attraction {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Allurius the Djinni Conjurer. Game seed: 7336447 (custom seed); Press ? for a list of commands and other information. Found a lumpy puce potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. b - a lumpy puce potion You reach down and open the door. Found 3 scrolls labelled FUWKUM ULUM. Found a murky yellow potion. There is an open door here. Found 13 gold pieces. c - 3 scrolls labelled FUWKUM ULUM This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ####. .... ...... .$..#####...... ...##...@.##.!.. #.........# #...##'##.$.# #..##...##..# . ##.....##..# #.......#..# +...<...+ .# #.......# # ##.....## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Allurius the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Allurius set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D:1 | Identified 3 scrolls of acquirement 9 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, serial_bayou_lagoon_b