Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4766922961822376962 (custom seed) 590 Allurius the Conjurer (level 7, 46/46 HPs) Began as a Demonspawn Conjurer on Aug 19, 2025. Quit the game on level 4 of the Dungeon on Aug 20, 2025. The game lasted 00:25:45 (6082 turns). Allurius the Conjurer (Demonspawn Conjurer) Turns: 6082, Time: 00:25:45 Health: 46/46 AC: 5 Str: 7 XL: 7 Next: 16% Magic: 12/12 EV: 11 Int: 20 God: Gold: 151 SH: 0 Dex: 18 Spells: 6/13 levels left rFire . . . l - staff of conjuration rCold . . . (no offhand) rNeg . . . v - +1 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . j - +1 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.27/turn t - ring of flight MPRegen 0.13/turn %: no passive effects @: flying A: horns 2, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 240 gold pieces. You spent 89 gold pieces at shops. Inventory: Hand Weapons g - a +2 dagger of speed k - a +2 dagger of draining u - the +3 dagger of Mutilation {holy, rPois rC- rN+ Will+} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Missiles i - 27 poisoned darts Armour d - a +1 helmet j - a +1 pair of gloves (worn) v - a +1 robe of willpower (worn) Magical Staves l - a staff of conjuration (weapon) Jewellery c - a +6 ring of dexterity (worn) t - a ring of flight (worn) Scrolls a - 2 scrolls of fog {unknown} h - 5 scrolls of identify {unknown} n - a scroll of enchant armour p - a scroll of immolation {unknown} r - a scroll of teleportation s - a scroll of revelation {unknown} Potions b - 2 potions of magic e - a potion of moonshine {unknown} f - 5 potions of curing {unknown} m - 3 potions of ambrosia {unknown} o - 2 potions of attraction {unknown} q - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 5.4 Conjurations - Level 5.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 21% 2 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 11% 3d9 38% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Shops: D:2 ( D:4 [ Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. Spells you cast may paralyse adjacent enemies. Message History Tha searin' ray hits tha black bear! Tha black bear be almost dead. Ye finish channellin' yer searin' ray. Tha black bear goes berserk! Thar be a stone staircase leadin' up 'ere. HP restored. Tha black bear bites ye but does nay damage. Tha black bear claws ye but does nay damage. Tha black bear closely misses ye. Tha black bear bites ye! Tha black bear claws ye. x2 Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Castin': Searin' Ray (safe; 2% risk o' failure) Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Searin' Ray (safe; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 86% ta hit) Ye feel a surge o' power! Ye focus yer ray upon tha black bear. Tha searin' ray hits tha black bear. Tha black bear be almost dead. (Press . ta maintain tha ray.) Tha black bear bites ye but does nay damage. Tha black bear claws ye. Tha black bear claws ye but does nay damage. Tha searin' ray hits tha black bear! Ye kill tha black bear! Ye haf reached level 7! Yer demonic ancestry asserts itself... A menacin' aura infuses yer magic. Ye start restin'. Ye stop channellin' yer searin' ray. Ye start restin'. Magic restored. Ye start restin'. HP restored. Thin's tha be 'ere: a +0 dagger; an orc skeleton Savin' game... please wait. Welcome back, Allurius tha Demonspawn Conjurer. Game seed: 4766922961822376962 (custom seed) Press ? fer a list o' commands an' othar information. Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "quit".) #.# #.# ##.##### ##### #.# #.####...###. #...####.####........)[.. #...........######...###. #...#######.# ##.###.. #..########.#######.##... #..#................###.. #.....#####.######### #.. #.......@....# #.# #.#...#####).# #.# #.##.## ##..##########.# #.##.# #.#..>†........# #.##.# ##..############ #.##.# ##....).# #.##.# ######.# #####.##.# #.# ## #........# #.# #. There were no monsters in sight! Vanquished Creatures Pargi (Sewer) A black bear (D:4) A kobold brigand (Sewer) A brain worm (Sewer) 3 hounds 2 orc priests (D:4) Terence (D:2) A river rat (D:3) 2 adders (D:4) 2 dart slugs 2 ribbon worms 6 orcs 6 endoplasms 7 giant cockroaches 5 hobgoblins 4 quokkas 10 ball pythons 5 bats 3 frilled lizards 9 goblins 9 kobolds 2 rats (D:2) 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Allurius the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Found a faded altar of an unknown god. 348 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 348 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 476 | D:1 | Learned a level 2 spell: Searing Ray 1537 | D:2 | Found a stormy altar of Qazlal. 1574 | D:2 | Found Xadait's Weapon Boutique. 1578 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1629 | D:2 | Noticed Terence 2763 | D:2 | Killed Terence 3287 | D:3 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 3287 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 3381 | D:3 | Found a glowing drain. 3385 | Sewer | Entered a sewer 3538 | Sewer | Reached skill level 1 in Translocations 3613 | Sewer | Noticed a kobold brigand 3617 | Sewer | Killed a kobold brigand 3618 | Sewer | Reached XP level 5. HP: 30/35 MP: 3/9 3623 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 3870 | Sewer | Noticed Pargi 3885 | Sewer | Killed Pargi 3886 | Sewer | Reached XP level 6. HP: 34/41 MP: 0/10 4535 | D:3 | Found a basalt altar of Yredelemnul. 4884 | D:4 | Identified the +3 dagger of Mutilation {holy, rPois rC- rN+ | Will+} 5003 | D:4 | Found Voenk's Antique Armour Shop. 5012 | D:4 | Bought a runed robe for 89 gold pieces 5166 | D:4 | Reached skill level 5 in Translocations 5320 | D:4 | Found a staircase to the Ecumenical Temple. 5330 | Temple | Entered the Ecumenical Temple 5387 | D:4 | Reached skill level 5 in Conjurations 5577 | D:4 | Found a snail-covered altar of Cheibriados. 5589 | D:4 | Found a blossoming altar of Fedhas. 5977 | D:5 | Entered Level 5 of the Dungeon 5988 | D:4 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 5988 | D:4 | Reached XP level 7. HP: 24/46 MP: 4/12 6082 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, ebering_ecumenical_altar_sacrificial D:2: layout_basic, serial_shops, shop, basic_altar, chequers_serial_rivers_small_3, uniq_terence D:3: layout_basic, mainiacjoe_overflow_catwalk, mainiacjoe_sewer_entry_somewhere_in_here_2 D:4: layout_loops_ring, grunt_temple_overflow_open, minmay_temple_entry_grid, serial_shops, shop D:5: layout_cave_pods, serial_column_ruins, column_ruins_pillar_2, column_ruins_pillar_11, column_ruins_pillar_4, column_ruins_pillar_7, column_ruins_pillar_1, column_ruins_pillar_3, column_ruins_pillar_9, column_ruins_pillar_2, column_ruins_pillar_3, column_ruins_pillar_2, column_ruins_pillar_1, column_ruins_pillar_6, column_ruins_pillar_4, column_ruins_pillar_2 Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 | 3.8 Translocations | 2 4 5 | 5.0 Conjurations | 5 | 5.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 63 | 26 | || 89 Searing Ray | 15 | 32 | || 47 Use: Scroll | 3 | | || 3 Armour: Robe | 12 | 31 | || 43 Dodge: Dodged | 15 | 16 | || 31