AlmostDecent Level 1 of the Dungeon [Shop] Zatas's Distillery a potion of curing (39 gold) 2 potions of might (104 gold) 2 potions of enlightenment (130 gold) a potion of resistance (unknown) (130 gold) a potion of cancellation (104 gold) a potion of enlightenment (65 gold) a potion of ambrosia (104 gold) a potion of mutation (104 gold) a potion of haste (130 gold) (0, 0, D:1) a +0 leather armour (1, -28, D:1) a rat corpse (skeletalised by now) (5, -21, D:1) a +0 chain mail (6, -21, D:1) a +0 club (6, -20, D:1) a ball python corpse (skeletalised by now) (9, -5, D:1) a +0 club (12, -21, D:1) a bat corpse (skeletalised by now) (15, -13, D:1) a +0 dagger (18, -14, D:1) a +3 leather armour (20, -12, D:1) a bat corpse (skeletalised by now) (21, -30, D:1) a +0 short sword a +0 sling 4 stones (22, -30, D:1) a +0 short sword 5 stones a kobold skeleton (24, -31, D:1) a rat skeleton (25, -4, D:1) a quokka skeleton (26, -33, D:1) a ball python skeleton (29, -34, D:1) a +0 dagger a goblin skeleton (32, -23, D:1) a hobgoblin skeleton (38, -5, D:1) a +0 short sword (42, 9, D:1) 4 boomerangs (46, 1, D:1) a +0 dagger (52, -15, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, -14, D:1) a +0 club a stone a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Sum Qic's Armour Shoppe a +0 ring mail (40 gold) a +0 leather armour (20 gold) the +8 chain mail of Absence {^Drain Will+ Regen+} (530 gold) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 leather armour (20 gold) a +0 robe (9 gold) a +0 leather armour (20 gold) a +0 pair of boots (45 gold) a +0 ring mail (40 gold) (0, 0, D:2) a +0 sling (5, -2, D:2) a +0 whip (14, 3, D:2) a rat skeleton (14, 20, D:2) a +0 club a goblin skeleton (19, -7, D:2) a +0 dagger a +0 sling a +0 robe (19, -6, D:2) a hobgoblin corpse (skeletalised by now) (29, -2, D:2) a +0 ring mail (32, 27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, 2, D:2) a +0 giant club (38, -10, D:2) a +0 dagger (38, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (40, 15, D:2) 6 poisoned darts (50, -5, D:2) a staff of air (52, -4, D:2) a +2 mace of protection Level 3 of the Dungeon (0, 0, D:3) a +0 falchion an orc corpse (skeletalised by now) (6, 1, D:3) a +0 leather armour (18, 4, D:3) a +0 dagger (18, 5, D:3) a +0 club a goblin corpse (skeletalised by now) (20, -3, D:3) a +0 short sword (33, -9, D:3) a staff of cold (46, -26, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (2, 22, D:4) a +0 leather armour (3, 29, D:4) a +3 dire flail of protection a +2 ring mail of positive energy (4, 13, D:4) a quokka skeleton (6, 29, D:4) a +0 robe (7, -9, D:4) an iguana corpse (skeletalised by now) (7, -3, D:4) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (8, 18, D:4) a +0 robe (9, 11, D:4) an adder corpse (skeletalised by now) (10, -4, D:4) a +0 flail (11, 19, D:4) a +0 chain mail (13, -9, D:4) a +0 club a +0 sling an orc skeleton (13, -8, D:4) a +2 dagger of venom (14, -8, D:4) a +0 dagger a +0 ring mail (15, 23, D:4) an iguana skeleton (15, 28, D:4) a +0 scythe a +0 robe (16, 12, D:4) a hound corpse (skeletalised by now) (16, 31, D:4) a +0 leather armour (23, -5, D:4) a +0 short sword (34, 9, D:4) a quokka skeleton (34, 30, D:4) a +0 hand axe (36, 10, D:4) a +0 club a goblin skeleton (38, -2, D:4) an iguana corpse (skeletalised by now) (38, 20, D:4) a +0 pair of gloves (40, 9, D:4) a hound skeleton (48, 10, D:4) a jackal corpse (skeletalised by now) (48, 11, D:4) a jackal corpse (skeletalised by now) (49, 9, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 spear (11, -1, D:5) a +0 short sword (11, 22, D:5) a +0 hand axe a +0 ring mail (12, 21, D:5) a +0 dagger the +5 ring mail of Setiep {Harm *Silence rPois rC+} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. an orc skeleton (13, 22, D:5) a +0 flail a +0 leather armour a +0 club a +0 club a boomerang a +0 ring mail an orc skeleton an orc skeleton (15, 8, D:5) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an orc skeleton (15, 9, D:5) a +0 dagger a +0 robe an orc skeleton (23, 20, D:5) an iguana corpse (skeletalised by now) (23, 38, D:5) a +0 scale mail (25, 7, D:5) a +0 mace a quokka skeleton (32, 26, D:5) a +0 chain mail (33, 25, D:5) a +0 club (33, 27, D:5) a +0 short sword a +0 leather armour a +0 whip an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 club (12, 14, D:6) a +0 rapier (19, -24, D:6) a black bear corpse (skeletalised by now) (31, 2, D:6) a +0 flail Level 7 of the Dungeon [Shop] Hoepi's Weapon Shop a +0 sling (24 gold) 4 poisoned darts (38 gold) a +0 mace (48 gold) a +0 war axe (56 gold) a +0 falchion (48 gold) a +0 quarterstaff (80 gold) 5 boomerangs (160 gold) 5 poisoned darts (48 gold) a +2 long sword of venom (259 gold) a +0 falchion (48 gold) (6, 10, D:7) a +0 trident of freezing (17, 12, D:7) a +0 mace (18, 12, D:7) a +0 robe a +0 dagger an orc skeleton (19, 12, D:7) a +0 chain mail a +0 club an orc skeleton (20, 15, D:7) a +0 hand axe (23, 16, D:7) a +0 leather armour a +0 dagger an orc skeleton (24, 16, D:7) a +0 short sword an orc skeleton (25, 14, D:7) a +0 dagger an orc skeleton (25, 15, D:7) a +0 hand axe a +0 robe a +0 dagger an orc skeleton (34, 27, D:7) an iguana skeleton (40, 3, D:7) a +2 whip of venom (45, -5, D:7) a +0 quarterstaff a +2 sling of draining a +0 ring mail (45, 14, D:7) a +0 whip (45, 15, D:7) a +0 spear (45, 16, D:7) a +0 spear Level 8 of the Dungeon (11, -25, D:8) a +0 whip a +0 leather armour (11, -23, D:8) a +0 hand axe a +0 dagger (12, -24, D:8) a +0 trident the Ecumenical Temple the Necropolis (7, -3, Necropolis) the +5 whip of Padd {chaos, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (7, -1, Necropolis) the +5 sling of the Real Monster {chaos, rC- Int+8 Dex-2 Stlth+} rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (8, -5, Necropolis) a parchment of Diamond Sawblades (8, -4, Necropolis) the orb "Episex" {Guile, Dex+6 Conj} Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. (unseen) (9, -3, Necropolis) a potion of lignification (9, -1, Necropolis) a potion of mutation (31, 2, Necropolis) 5 gold pieces (32, -2, Necropolis) 10 gold pieces (32, 4, Necropolis) 37 gold pieces a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (32, 7, Necropolis) 22 gold pieces (33, -3, Necropolis) a ring of willpower (33, -1, Necropolis) 3 gold pieces (33, 3, Necropolis) 5 gold pieces a +0 whip a +0 leather armour (33, 6, Necropolis) 18 gold pieces (33, 8, Necropolis) a potion of enlightenment (34, -4, Necropolis) 12 gold pieces (34, 9, Necropolis) 18 gold pieces (35, -3, Necropolis) 16 gold pieces (35, 8, Necropolis) 14 gold pieces (42, -3, Necropolis) 6 gold pieces (42, 8, Necropolis) a riddle talisman (43, -4, Necropolis) the +5 whip of Goblin Mode {spect, rF+ Will-- rCorr Dex+6} rF+: It protects you from fire. Will--: It greatly decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (43, 9, Necropolis) 8 gold pieces (44, -1, Necropolis) 6 gold pieces (44, 6, Necropolis) 21 gold pieces (44, 8, Necropolis) a parchment of Alistair's Intoxication (45, -2, Necropolis) the +10 mace "Kap Veno" {freeze, rC+ rN+ Will-- Int-3 SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. Will--: It greatly decreases your willpower. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (45, 7, Necropolis) a storm talisman