Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15066182451609562455 35 AlphaHunter2 the Conjurer (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on Mar 4, 2025. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:13:00 (1407 turns). AlphaHunter2 the Conjurer (Deep Elf Conjurer) Turns: 1407, Time: 00:13:00 Health: -3/20 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 0/10 EV: 11 Int: 24 God: Gold: 47 SH: 0 Dex: 13 Spells: 4/9 levels left rFire x . . j - +1 hand axe "Orb Guardian's Foe" {freeze, rCorr} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of ice HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons j - the +1 hand axe "Orb Guardian's Foe" (weapon) {freeze, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) Jewellery d - a ring of ice (left hand) Talismans i - a serpent talisman Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of fear f - 3 scrolls of identify {unknown} Potions b - a potion of magic g - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 3.0 Dodging - Level 2.7 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Ensorcelled Hibernat Hex/Ice 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 4% N/A 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish memorising. Spell assigned to 'c'. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (chance to affect: 49%) You feel a surge of power! Sigmund resists with some effort. Casting: Ensorcelled Hibernation (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (chance to affect: 49%) You feel a surge of power! Sigmund resists with some effort. Casting: Ensorcelled Hibernation (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (chance to affect: 49%) You feel a surge of power! Sigmund looks drowsy... Casting: Ensorcelled Hibernation (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Something hits you. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. A magic dart appears from out of thin air! The magic dart hits you! You die... #..............# #.###.##.#####)# #.##.# #.# #.##.#####.### ##.##.......... ##...#######.### #####.....## ##.## #........<.####...## #..@...>............ #..........###..†).. .......##............... ######{ ##...#####...... #. ##.## #...... #. #.######.<.... #. #............. #. ############.# #. #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A bat (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) 7 kobolds A quokka (D:2) 2 ball pythons A frilled lizard (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AlphaHunter2 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 7/15 MP: 1/8 1180 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 1339 | D:2 | Identified the +1 hand axe "Orb Guardian's Foe" {freeze, | rCorr} 1390 | D:2 | Learned a level 2 spell: Searing Ray 1393 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1399 | D:2 | Noticed Sigmund 1407 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, lexackson_kobold_supper D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.5 Stealth | | 2.7 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Club || 4 Cast: Magic Dart || 51 Ensorcelled Hiber || 3 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 7 Dodge: Dodged || 4