Amanor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 28, D:1) a +0 club (6, 26, D:1) a +0 chain mail (13, 52, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (15, 49, D:1) a +0 hand axe (17, 4, D:1) a +0 club a goblin skeleton (17, 5, D:1) a rat skeleton (18, 38, D:1) a +0 club (20, 46, D:1) a +0 helmet (34, 31, D:1) a rimehorn talisman (38, 30, D:1) a hobgoblin corpse (skeletalised by now) (54, 25, D:1) a +0 robe (56, -1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 21, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (4, 17, D:2) a quokka corpse (skeletalised by now) (14, 35, D:2) a +0 club 2 poisoned darts (22, 44, D:2) a hobgoblin corpse (skeletalised by now) (33, 6, D:2) a +0 short sword (35, 22, D:2) a staff of alchemy 9 stones a kobold corpse (skeletalised by now) (41, 21, D:2) a +0 dagger (43, 32, D:2) a +1 dagger of venom a kobold skeleton (49, 21, D:2) a hobgoblin corpse (skeletalised by now) (53, 33, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Ycesk's Weapon Shop a +6 falchion of protection (391 gold) a +0 trident (38 gold) 3 stones (3 gold) a +0 hand axe (33 gold) the +6 flail of the Building Stork {drain, Int+5} (591 gold) Int+5: It affects your intelligence (+5). the +0 mace "Yqac" {protect, ^Fragile rF+ Dex+4} (224 gold) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). 7 stones (7 gold) a +0 broad axe (99 gold) a +0 club (5 gold) a +0 club (5 gold) a +0 club (5 gold) (9, 0, D:3) a +0 robe (18, -34, D:3) a potion of invisibility (18, -5, D:3) a +0 dagger 3 stones (21, -33, D:3) a +0 flail an orc corpse (22, -32, D:3) a +0 dagger an orc corpse (26, -33, D:3) a book of Movement (27, -15, D:3) 9 stones (33, -22, D:3) a frilled lizard corpse (skeletalised by now) (33, -1, D:3) a hobgoblin corpse (36, -33, D:3) a +0 whip 3 stones (41, -18, D:3) a +0 hand axe (44, -23, D:3) a +0 dagger (48, -16, D:3) a +0 whip (57, -27, D:3) 3 stones