AmarthofAmbia Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, -2, D:1) a bat corpse (skeletalised by now) (14, 26, D:1) a +0 club (20, 3, D:1) a ball python corpse (skeletalised by now) (26, -1, D:1) a scroll of enchant armour (33, 1, D:1) a rimehorn talisman (35, 0, D:1) a +0 whip (38, 29, D:1) a +0 scale mail (42, 12, D:1) a hobgoblin skeleton (45, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 23, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (5, 0, D:2) a +0 leather armour (7, 6, D:2) a +0 flail (8, 8, D:2) a +0 whip (8, 19, D:2) a +0 short sword (9, 7, D:2) a +0 club a gnoll skeleton (9, 8, D:2) a +0 club a +0 sling a +0 club a goblin skeleton a gnoll skeleton (19, 15, D:2) a +0 club (27, -4, D:2) a +0 club a gnoll corpse (skeletalised by now) (27, 10, D:2) a +0 dagger (28, -4, D:2) a +0 spear a gnoll corpse (skeletalised by now) (29, -4, D:2) a +0 club a +0 halberd a gnoll corpse (skeletalised by now) (29, 4, D:2) a ball python skeleton (29, 17, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (37, -8, D:2) an adder skeleton (46, -7, D:2) a +2 short sword of venom a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Iwudent's Book Shoppe a parchment of Apportation (44 gold) a parchment of Blink (63 gold) a parchment of Mercury Arrow (63 gold) a parchment of Ignite Poison (143 gold) a parchment of Ensorcelled Hibernation (63 gold) (2, 7, D:3) a frilled lizard corpse (skeletalised by now) (5, 2, D:3) a +0 club (9, 33, D:3) a bat skeleton (11, 2, D:3) a +0 whip a stone (14, 7, D:3) a +0 robe (14, 14, D:3) a +0 mace (17, 1, D:3) a rat corpse (skeletalised by now) (19, 37, D:3) a +0 flail (20, 6, D:3) a ball python corpse (skeletalised by now) (21, 37, D:3) a +0 club (21, 38, D:3) a +0 flail of concussion a +0 sling (22, 4, D:3) a quokka skeleton (31, -1, D:3) a +0 club a +0 flail a gnoll corpse (skeletalised by now) (31, 10, D:3) a +1 whip of electrocution a +0 ring mail a +0 falchion a +0 flail a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, 0, D:3) a +0 spear (40, 33, D:3) a +0 mace an orc skeleton (45, 4, D:3) a hobgoblin corpse (skeletalised by now) (46, 6, D:3) a +0 hat (47, 2, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Xisoaho's Antique Armour Shop a +1 crystal plate armour (1541 gold) a +0 leather armour (46 gold) a +0 robe (20 gold) the +3 leather armour of the Hairy God {rC+ Will+} (841 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +2 scale mail of Card Tricks {rPois rF+ Will+ Regen+ Int+3} (1014 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (20 gold) a +0 pair of gloves (103 gold) a +0 buckler (103 gold) a +0 chain mail (138 gold) (0, 0, D:4) a ball python skeleton (17, -5, D:4) a ball python skeleton (18, 30, D:4) a +0 flail (21, 16, D:4) an adder corpse (skeletalised by now) (24, -9, D:4) a +0 sling (55, 13, D:4) a +0 dagger (57, 18, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Wenooch's Mass Market (Shop contents are unknown) [Shop] Lifu's Jewellery Emporium (Shop contents are unknown) (4, 28, D:5) a +0 ring mail (5, 34, D:5) a +1 cloak of stealth (unseen) (7, 2, D:5) a +0 ring mail (12, 18, D:5) a water moccasin skeleton (14, 41, D:5) a +0 falchion (17, 17, D:5) a +0 mace a +0 leather armour (18, 16, D:5) a +0 hand axe a +0 scale mail an orc skeleton (18, 17, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail an orc skeleton (19, 16, D:5) a +0 flail a +0 leather armour an orc skeleton (20, 16, D:5) an adder skeleton (22, 47, D:5) 2 potions of enlightenment (22, 49, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (22, 51, D:5) 3 scrolls of teleportation (24, 48, D:5) a scroll of fog (26, 31, D:5) a +0 scale mail (34, 28, D:5) a +0 falchion (40, 12, D:5) a +1 heavy trident (unseen) the Ecumenical Temple