Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (console) character file. Game seed: 14883329207029541985 235443 AngleBrackets the Devastator (level 19, -1/140 HPs) Began as a Human Wanderer on Apr 15, 2026. Was the Champion of Ru. Slain by a guardian sphinx simulacrum (21 damage) ... on level 3 of the Vaults on Apr 18, 2026. The game lasted 05:13:38 (52908 turns). AngleBrackets the Devastator (Human Wanderer) Turns: 52908, Time: 05:13:39 Health: -1/140 AC: 25 Str: 22 XL: 19 Next: 63% Magic: 39/45 EV: 14 Int: 30 God: Ru [******] Gold: 1149 SH: 0 Dex: 16 Spells: 4/42 levels left rFire + . . (50%) a - +8 whip {venom, curare, rPois} rCold + . . (50%) i - +4 scale mail {rC+} rNeg + . . (50%) u - +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} rPois + (33%) K - +2 cloak {Will+} rElec + (33%) b - +2 pair of gloves {Str+3} rCorr . (100%) D - +2 pair of boots {Stlth+} SInv . g - amulet of Enisch {rPois rN+ RegenMP+ Str+4} Will +++.. E - ring of Kuohag {rElec rF+ Int+4 Dex+6} Stlth +++ HPRegen 0.43/turn MPRegen 0.69/turn %: inaccuracy (-5) @: frozen, studying Earth Magic, very slow A: renounce scrolls, missing a hand, unskilled 1, missing an eye, explore regen, no forms }: 1/15 runes: barnacled a: Renounce Religion (0%), Draw Out Power (0%), Power Leap (0%), Apocalypse (0%) You were on level 3 of the Vaults. You worshipped Ru. Ru was exalted by your worship. You visited 7 branches of the dungeon, and saw 33 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Gauntlet and Ice Cave. You collected 3699 gold pieces. You spent 2550 gold pieces at shops. Inventory: Hand Weapons a - the +8 whip "Snakebite" (weapon) {venom, curare, rPois} (You took it off Amaemon on level 3 of the Lair of Beasts) rPois: It protects you from poison. It cannot be enchanted further. x - the +10 morningstar of Extermination {spect, rN++ Dex+2} (You found it in a treasure trove) rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. G - the +1 short sword of Reason {freeze, *Noise rF++ Will+ Str+4} (You found it on level 2 of the Spider Nest) *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. Missiles e - 12 stones (quivered) m - 11 javelins n - 34 boomerangs q - 54 poisoned darts v - 23 silver javelins Armour b - a +2 pair of gloves of strength (worn) i - a +4 scale mail of cold resistance (worn) j - a +2 robe of fire resistance l - a +0 troll leather armour o - a +0 ring mail of poison resistance p - a +2 robe of positive energy u - the +3 hat of Pondering (worn) {Ponderous, Will+ MP+10 Int+5} (You bought it in a shop on level 2 of the Orcish Mines) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. w - the +0 swamp dragon scales of Umeuvaqo {rPois rC- rN+++ Regen+ Dex+3} (You found it in a treasure trove) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. y - +0 acid dragon scales z - a +0 pair of boots of rampaging D - a +2 pair of boots of stealth (worn) H - a +2 robe of willpower J - a +0 cloak of poison resistance K - a +2 cloak of willpower (worn) Magical Staves k - the alchemy staff of Anger {rPois Forge Ice Alch} (You found it in a treasure trove) [staff of alchemy] rPois: It protects you from poison. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. r - a staff of cold F - a staff of air Jewellery c - a ring of see invisible d - a ring of flight f - a ring of poison resistance g - the amulet of Enisch (worn) {rPois rN+ RegenMP+ Str+4} (You found it in a treasure trove) [amulet of magic regeneration] rPois: It protects you from poison. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). h - the amulet "Kotzakh" {Chemistry rPois rC+} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. rC+: It protects you from cold. s - a ring of protection from cold A - the ring "Ybickaep" {rN+ Will+} (You found it on level 5 of the Lair of Beasts) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. C - the ring "Uxiumiu" {MP+9 Str+7} (You found it on level 11 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). E - the ring of Kuohag (worn) {rElec rF+ Int+4 Dex+6} (You bought it in a shop on level 2 of the Orcish Mines) [ring of dexterity] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). I - the amulet of Mec Nacwi {Dissipate rElec Int-5 Dex+7} (You found it on level 1 of the Shoals) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). Wands w - a wand of warping (9) p - a wand of paralysis (3) f - a wand of flame (28) a - a wand of acid (3) d - a wand of digging (5) Scrolls g - 7 scrolls of fog V - 4 scrolls of vulnerability I - 5 scrolls of immolation f - 4 scrolls of fear N - 4 scrolls of noise t - 3 scrolls of teleportation w - 9 scrolls of enchant weapon i - 8 scrolls of identify x - 4 scrolls of amnesia a - 3 scrolls of enchant armour s - 3 scrolls of summoning p - 2 scrolls of poison T - a scroll of torment r - 3 scrolls of revelation b - 3 scrolls of blinking Potions r - 2 potions of resistance a - 4 potions of ambrosia e - a potion of enlightenment w - 5 potions of heal wounds m - 7 potions of might b - 7 potions of brilliance C - 2 potions of cancellation c - 3 potions of curing A - 2 potions of attraction M - 4 potions of mutation B - 2 potions of berserk rage Miscellaneous C - a +0 condenser vane L - a +0 lightning rod (4/4) Skills: - Level 10.0 Fighting - Level 6.0 Maces & Flails + Level 9.1 Armour - Level 10.0 Dodging - Level 5.0 Stealth - Level 12.0 Spellcasting + Level 16.2 Conjurations - Level 16.0 Fire Magic - Level 6.0 Air Magic - Level 2.0 Earth Magic - Level 4.0 Alchemy - Level 6.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 c - Mephitic Cloud Conj/Alch/Air 63% N/A 1% 3 d - Sticky Flame Fire/Alch 67% 2d11 1% 4 f - Stone Arrow Conj/Erth 100% 3d13 1% 3 g - Brom's Barrelling Bo Conj/Erth 64% 2d10 1% 4 h - Forge Blazeheart Gol Fire/Frge 60% N/A 2% 4 i - Scorch Fire 100% 2d9 0% 2 j - Irradiate Conj/Alch 34% 3d23 2% 5 k - Starburst Conj/Fire 43% 6d12 1% 6 l - Conjure Ball Lightni Conj/Air 35% 3x3d11 11% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Hailstorm Conj/Ice 61% 3d11 1% 3 Inner Flame Hex/Fire 60% N/A 1% 3 Ignite Poison Fire/Alch 67% N/A 1% 4 Rending Blade Conj/Frge 61% 2d(11+5*) 2% 4 Freeze Ice 72% 1d8 6% 1 Slow Hex 72% N/A 6% 1 Soul Splinter Necr 72% N/A 6% 1 Summon Small Mammal Summ 72% N/A 6% 1 Passwall Erth 30% N/A 9% 3 Call Imp Summ 36% N/A 10% 2 Ensorcelled Hibernation Hex/Ice 36% N/A 10% 2 Grave Claw Necr 36% 2d9 10% 2 Jinxbite Hex 36% 2d2 10% 2 Lesser Beckoning Tloc 36% N/A 10% 2 Sublimation of Blood Necr 18% N/A 10% 2 Call Canine Familiar Summ 18% N/A 19% 3 Gloom Hex/Necr 36% N/A 19% 3 Summon Ice Beast Ice/Summ 18% N/A 19% 3 Vampiric Draining Necr 18% 2d7 19% 3 Cigotuvi's Putrefaction Necr/Air 36% N/A 19% 4 Leda's Liquefaction Alch/Erth 18% N/A 19% 4 Vhi's Electric Charge Tloc/Air 72% N/A 19% 4 Awaken Armour Erth/Frge 48% N/A 38% 4 Anguish Hex/Necr 9% N/A 54% 4 Eringya's Surprising Cr Summ 18% N/A 54% 4 Martyr's Knell Necr/Summ 18% N/A 54% 4 Passage of Golubria Tloc 18% N/A 54% 4 Plasma Beam Fire/Air 35% 2x1d49 11% 6 Silence Hex/Air 18% N/A 45% 5 Lee's Rapid Deconstruct Erth 15% 3d10* 61% 5 Yara's Violent Unravell Hex/Alch 15% 3d8 61% 5 Nazja's Percussive Temp Frge 9% 4d5 87% 5 Summon Forest Summ/Tloc 9% N/A 87% 5 Summon Mana Viper Hex/Summ 18% N/A 87% 5 Sculpt Simulacrum Ice/Alch 15% N/A 99% 6 Dispersal Tloc 9% N/A 100% 6 Forge Phalanx Beetle Frge 9% N/A 100% 6 Permafrost Eruption Ice/Erth 12% 2x4d3 100% 6 Summon Cactus Giant Summ 9% N/A 100% 6 Magnavolt Erth/Air 21% 4d13 100% 7 Sphinx Sisters Hex/Summ 9% N/A 100% 7 Summon Hydra Summ 9% N/A 100% 7 Fulsome Fusillade Conj/Alch 34% (3-5)d13 100% 8 Lehudib's Crystal Spear Conj/Erth 32% 10d8 100% 8 Maxwell's Capacitive Co Air 26% ∞ 100% 8 Dragon's Call Summ 9% N/A 100% 9 Fire Storm Conj/Fire 43% 8d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (3/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (3/5) D:14 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:12 * Orc:2 :*=!=((?[[ Annotations: Orc:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You refuse to read scrolls in combat unless seriously injured. You are missing a hand. You are somewhat unskilled. (-1 Apt) You are missing an eye, making it more difficult to aim. You regain HP and MP as you explore. You cannot voluntarily change form. Message History The guardian sphinx simulacrum freezes you! You resist. The guardian sphinx simulacrum claws you but does no damage. Press: ? - help, v - describe, . - travel Here: a guardian sphinx simulacrum The floor. Unknown command. Unknown command. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a guardian sphinx simulacrum The sticky flame hits the guardian sphinx simulacrum!! The guardian sphinx simulacrum melts! The guardian sphinx simulacrum is heavily damaged. The guardian sphinx simulacrum is covered in liquid fire! The guardian sphinx simulacrum burns! The ironbound frostheart calls freezing cold from the walls. The frost grips you! You resist. You are encased in ice. The guardian sphinx simulacrum bites you. The guardian sphinx simulacrum freezes you! You resist. The guardian sphinx simulacrum claws you but does no damage. The guardian sphinx simulacrum barely misses you. The guardian sphinx simulacrum burns! The guardian sphinx simulacrum bites you. The guardian sphinx simulacrum freezes you!! You resist. The guardian sphinx simulacrum claws you. The guardian sphinx simulacrum freezes you!! You resist. * * * LOW HITPOINT WARNING * * * The guardian sphinx simulacrum claws you. * * * LOW HITPOINT WARNING * * * The guardian sphinx simulacrum freezes you!! You resist. You die... Ru respects your ultimate sacrifice. ... ..# #####+## #..##..# #..##..# #..##..# ###..##..### #..........# #.