Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4424171031855198934 107 Aoshido the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 9, 2025. Slain by a sleepcap (3 damage) ... on level 3 of the Dungeon. The game lasted 00:11:03 (1922 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 1922, Time: 00:11:04 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 57% Magic: 4/12 EV: 12 Int: 25 God: Gold: 129 SH: 0 Dex: 19 Spells: 4/11 levels left rFire . . . e - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of air (weapon) Jewellery k - a +6 ring of dexterity (left hand) Scrolls c - a scroll of identify {unknown} i - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of might {unknown} f - a potion of invisibility {unknown} g - a potion of ambrosia {unknown} h - a potion of heal wounds {unknown} j - a potion of resistance {unknown} Skills: + Level 3.0 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting * Level 5.2 Conjurations * Level 2.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Martyr's Knell Necr/Summ 5% N/A 65% 4 Curse of Agony Necr 5% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc throws a boomerang. The boomerang hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - sleepcap Aim: an orc, wielding a +0 whip and quivering boomerangs (79% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The sleepcap attacks as it pursues you! The sleepcap barely misses you. There is a stone staircase leading up here. The sleepcap releases spores at you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... #..#<##.# #.#.##.###.###.####. #.##.##.# #....#.# #.# #.# #. ........# #......###.###.# #. #.##.#### #......)....##.# #. #.##.# #.....####..##.# #. #.##.# ##...## #..##.# #. #.##.# ##### #..##.####. ..##.##################..##...... ####............@f...........#### #####################..##.#### #..##..... #..##.###. #..##.#.#. #..##..... ####..##.#.#. #.....##..... #........#.#. You could see a sleepcap. Vanquished Creatures 5 adders 2 dart slugs 2 ribbon worms (D:3) 6 orcs 2 endoplasms 6 goblins 4 hobgoblins 5 kobolds 3 quokkas (D:3) 3 ball pythons 7 bats 3 frilled lizards A rat (D:3) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 213 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 567 | D:1 | Reached skill level 1 in Translocations 747 | D:2 | Learned a level 2 spell: Searing Ray 1164 | D:3 | Reached skill level 5 in Conjurations 1164 | D:3 | Reached XP level 3. HP: 10/19 MP: 1/10 1458 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1463 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1841 | D:4 | Noticed a scorpion 1922 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_cross, roderic_serpentine_path D:2: layout_rooms D:3: layout_loops_ring, st_stairs_10, minmay_misc_feat_ornament D:4: layout_rooms, grunt_temple_overflow_open, uniq_edmund, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.2 Conjurations | 5 | 5.2 Dodging | 3 | 3.0 Spellcasting | 4 | 4.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 50 | 12 || 62 Searing Ray | 7 | 9 || 16 Iskenderun's Myst | | 1 || 1 Armour: Robe | 9 | 6 || 15 Dodge: Dodged | 4 | 10 || 14