Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13527701368664223968 239 Aoshido the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Jan 27, 2025. Killed by psychic fangs ... invoked by a brain worm (16 damage) ... in a sewer. The game lasted 00:07:15 (1859 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 1859, Time: 00:07:15 Health: -3/28 AC: 2 Str: 10 XL: 5 Next: 79% Magic: 0/15 EV: 11 Int: 25 God: Gold: 164 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . e - +0 hand axe (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 164 gold pieces. Inventory: Hand Weapons e - a +0 hand axe of venom (weapon) Armour a - a +0 robe (worn) Magical Staves f - a staff of air Jewellery h - a +6 ring of strength (left hand) j - a ring of protection from fire Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of enchant armour {unknown} g - 2 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of immolation {unknown} Potions b - 2 potions of magic l - a potion of enlightenment {unknown} n - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.6 Spellcasting * Level 6.0 Conjurations + Level 2.5 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 22% 4 Inner Flame Hex/Fire 7% N/A 24% 3 Irradiate Conj/Alch 11% 3d15 52% 5 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. Your Conjurations skill increases to level 6! You feel sick. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. You feel sick. You are no longer poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (93% to hit) The searing ray hits the brain worm. The brain worm is lightly wounded. (Press . to maintain the ray.) The brain worm's throbbing head pulsates. Something gnaws on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The searing ray hits the brain worm. The brain worm is moderately wounded. The searing ray misses the brain worm. It was a potion of heal wounds. You feel much better. You hit the brain worm but do no damage. The brain worm is poisoned. The brain worm is moderately wounded. The brain worm barely misses you. You hit the brain worm. The brain worm looks as sick as possible! The brain worm is heavily wounded. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! Ouch! That really hurt! You feel your power leaking away. The brain worm's bulging head throbs. Something gnaws heavily on your mind! Ouch! That really hurt! You die... ##################### ...~~~~..~.w..~~~~.~. ..~~~~~~†.~..w~.....~ #######.############# #w# #w# #@# #~# #~# #~# #†# #~# #######.################ ~.~~~~~~.~.~~~~~.~~~.... ...~~~~~~~~~.....†~..... You could see 2 brain worms. Vanquished Creatures A brain worm (Sewer) A bombardier beetle (D:3) 3 gnolls (D:2) 4 adders 2 river rats (Sewer) 2 dart slugs 3 ball pythons 4 bats 7 endoplasms 3 giant cockroaches 5 goblins 2 hobgoblins A jackal (D:1) 7 kobolds 2 quokkas 2 frilled lizards 10 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 264 | D:1 | Found a faded altar of an unknown god. 606 | D:2 | Reached skill level 1 in Translocations 606 | D:2 | Reached XP level 3. HP: 11/19 MP: 8/10 609 | D:2 | Learned a level 2 spell: Searing Ray 649 | D:2 | Reached skill level 5 in Conjurations 660 | D:2 | Found Munaupt's General Store. 1212 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/12 1543 | D:3 | Found a glowing drain. 1550 | D:3 | Reached XP level 5. HP: 19/28 MP: 7/14 1573 | Sewer | Entered a sewer 1621 | Sewer | Reached skill level 5 in Spellcasting 1667 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1851 | Sewer | Reached skill level 6 in Conjurations 1854 | Sewer | HP: 1/28 [brain worm/psychic fangs (8)] 1859 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, shapermc_ecumenical_altar_gd, st_stairs_6, corexii_hall_statues_i, hangedman_decor_slide_cut D:2: layout_basic, serial_shops, nicolae_shop_just_a_little_nook D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, gup_sewer_entry_glass Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Translocations | 1 2 | 2.5 Spellcasting | 4 5 | 5.6 Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 2 | 2 || 4 Cast: Magic Dart | 76 | 30 || 106 Searing Ray | 1 | 10 || 11 Use: Potion | | 1 || 1 Armour: Robe | 5 | 13 || 18 Dodge: Dodged | 3 | 6 || 9