Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11076664993621156274 59 Aoshido the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Jan 29, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1182 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 1182, Time: 00:03:15 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 6/9 EV: 11 Int: 24 God: Gold: 141 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 141 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of brand weapon {unknown} e - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic c - a potion of heal wounds {unknown} g - a potion of cancellation {unknown} h - a potion of brilliance {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations + Level 0.7 Hexes + Level 0.6 Necromancy + Level 1.1 Translocations + Level 0.7 Fire Magic + Level 0.4 Ice Magic + Level 0.5 Air Magic + Level 0.7 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 6% 1 Soul Splinter Necr 28% N/A 9% 1 Jinxbite Hex 14% N/A 12% 2 Vampiric Draining Necr 7% 2d6 24% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Martyr's Knell Necr/Summ 5% N/A 67% 4 Curse of Agony Necr 7% N/A 92% 5 Alistair's Intoxication Alch 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You add the spells Soul Splinter, Vampiric Draining, Martyr's Knell and Curse of Agony to your library. Found a ring mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You see here a +0 ring mail. You now have 141 gold pieces (gained 17). A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found 12 gold pieces. The magic dart hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a strange disturbance nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a strange disturbance nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a strange disturbance nearby! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you! The searing ray hits something. You hear some strange, mumbled words. You are confused. Something hits you! * * * LOW HITPOINT WARNING * * * Something barely misses you. Something hits you! You die... ##### #######...# #.[.......# ######.#####...# ............##.## ### #####....##.##.# ... #.#<.##.##.######.### #.#..##.).........# #.#.@#####.##.####### # #..########.###.... #............##.### #.$..#########..##.# #....# #.....# #...## #.####### ##.# #.# #<.. #) #.# #.## .# #.# #†# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 6 endoplasms 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 6 jackals (D:1) 6 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards 3 kobolds (D:1) 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 132 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 589 | D:1 | Reached skill level 1 in Translocations 599 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1027 | D:2 | Learned a level 2 spell: Searing Ray 1172 | D:2 | Noticed Sigmund 1182 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_cross, skrybe_limestone_x, minmay_box_of_dots D:2: layout_loops_ring, minmay_misc_feat_doors, minmay_vboxes, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.1 Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Hexes | | 0.7 Necromancy | | 0.6 Fire Magic | | 0.7 Ice Magic | | 0.4 Air Magic | | 0.5 Earth Magic | | 0.7 Action || total ---------------------------++------- Cast: Magic Dart || 85 Searing Ray || 1 Armour: Robe || 21 Dodge: Dodged || 20