Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8372203691706887707 1541 Aoshido the Thaumaturge (level 8, -2/41 HPs) Began as a Deep Elf Conjurer on Aug 11, 2026. Shot with an arrow by a centaur (12 damage) ... on level 6 of the Dungeon. The game lasted 00:24:42 (2966 turns). Aoshido the Thaumaturge (Deep Elf Conjurer) Turns: 2966, Time: 00:24:43 Health: -2/41 AC: 2 Str: 4 XL: 8 Next: 56% Magic: 16/23 EV: 12 Int: 26 God: Gold: 164 SH: 0 Dex: 22 Spells: 16/25 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - +6 ring of dexterity HPRegen 0.26/turn c - ring "Qowk" {Wiz Dex+3} MPRegen 0.36/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer and Ossuary. You collected 164 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) c - the ring "Qowk" (worn) {Wiz Dex+3} (You found it on level 6 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Wands e - a wand of paralysis (10) Scrolls c - a scroll of silence {unknown} g - 2 scrolls of fog l - 2 scrolls of teleportation {unknown} m - 2 scrolls of amnesia {unknown} q - a scroll of enchant weapon {unknown} h - a scroll of acquirement {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} L - 2 potions of lignification j - 2 potions of heal wounds {unknown} k - a potion of enlightenment {unknown} c - 2 potions of curing o - a potion of mutation {unknown} h - 3 potions of haste p - a potion of might {unknown} s - a potion of cancellation {unknown} t - a potion of brilliance {unknown} u - a potion of ambrosia {unknown} A - 3 potions of attraction Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 9.4 Spellcasting * Level 8.7 Conjurations - Level 2.3 Necromancy + Level 4.3 Translocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 46% 2d10 (+2d51% 4 d - Sublimation of Blood Necr 24% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 96% N/A 1% 1 Grave Claw Necr 48% 2d10 1% 2 Maxwell's Portable Pile Tloc 34% (3-9)d4 1% 3 Ensorcelled Hibernation Hex/Ice 24% N/A 3% 2 Fulminant Prism Conj/Alch 17% 3d10 3% 4 Curse of Agony Necr 24% N/A 21% 5 Forge Monarch Bomb Fire/Frge 6% 4d6 95% 6 Rimeblight Ice/Necr 9% 2d5 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Ossuary (visited) Temple: D:4-7 Altars: Xom Shops: D:3 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The howler monkey is knocked back by the mystic blast. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (severely wounded, 81% to hit) You focus your ray upon the howler monkey. The searing ray misses the howler monkey. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear a croak. The searing ray hits the howler monkey! You kill the howler monkey! You stop channelling your searing ray. Found a scroll of identify and a halberd. You encounter a centaur. It is carrying a +0 orcbow. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. You see here a hound corpse. The centaur shoots an arrow. The arrow hits you! There is an open door here. The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Sublimation of Blood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #################### ######## ......c.)..##......# #....... ...:...†...##......####.###### ?.[...).....c......'.....>#### ...........##......###........ ........†..##@.....###....###. ...........##......#......###. )......:...##........##....... #############................. #......########### #......# ##+#..## #.#.## #>..# You could see a centaur. Vanquished Creatures A water moccasin (D:5) 2 centaurs 2 bullfrogs (Sewer) 4 brain worms (Sewer) A burial acolyte (Ossuary) A howler monkey (D:6) 3 hounds 2 orc priests A sleepcap (D:6) 3 clockroaches 5 water moccasin zombies (Ossuary) 2 iguanas An orc wizard (D:3) A crocodile zombie (Ossuary) A bullfrog simulacrum (Ossuary) 2 mummies (Ossuary) 5 adders 4 gnolls (D:5) 4 river rats (Sewer) 3 hound zombies (D:5) A white imp (D:3) 2 ribbon worms 2 adder zombies 12 dart slugs 10 gnoll zombies (Ossuary) 10 endoplasms 4 hobgoblins 3 jackals (D:1) 18 orcs 3 quokkas 5 ball pythons 5 bats 2 frilled lizards (D:3) 3 goblins 3 jackal zombies (Ossuary) 4 kobolds 5 orc zombies (Ossuary) 6 rats 146 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 177 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 293 | D:1 | Learned a level 2 spell: Searing Ray 471 | D:2 | Found a shimmering altar of Xom. 814 | D:3 | Reached skill level 4 in Spellcasting 871 | D:3 | Reached skill level 5 in Conjurations 871 | D:3 | Reached XP level 3. HP: 19/19 MP: 6/10 895 | D:3 | Found Bivagor's Jewellery Boutique. 1000 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1031 | D:3 | Reached skill level 5 in Spellcasting 1282 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1290 | D:4 | Reached XP level 5. HP: 20/28 MP: 3/14 1346 | D:4 | Encountered an ogre 1376 | D:4 | Found a glowing drain. 1391 | Sewer | Entered a sewer 1463 | Sewer | Reached skill level 1 in Translocations 1487 | Sewer | Reached skill level 6 in Spellcasting 1541 | Sewer | Reached XP level 6. HP: 31/32 MP: 13/17 1776 | Sewer | Reached skill level 7 in Spellcasting 1819 | Sewer | Reached XP level 7. HP: 27/36 MP: 9/19 1866 | Sewer | Learned a level 2 spell: Sublimation of Blood 2132 | D:5 | Entered Level 5 of the Dungeon 2237 | D:5 | Reached skill level 8 in Spellcasting 2237 | D:5 | Reached skill level 1 in Necromancy 2248 | D:5 | Found a sand-covered staircase. 2337 | Ossuary | Entered an ossuary 2422 | Ossuary | Reached XP level 8. HP: 36/41 MP: 15/22 2777 | D:5 | Reached skill level 9 in Spellcasting 2881 | D:6 | Identified the ring "Qowk" {Wiz Dex+3} 2966 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_loops_ring, basic_altar D:3: layout_rooms, serial_shops, shop, skrybe_limestone_x, uniq_crazy_yiuf_cottage D:4: layout_loops_cross, kennysheep_little_box, gup_sewer_entry_glass, grunt_ministairs_13 D:5: layout_loops_ring, mainiacjoe_ossuary_entry_find_the_door, dilly_guarded_unrand_morg D:6: layout_basic, minmay_temple_entry_arrows Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 8 9 | 9.4 Conjurations | 5 6 7 8 | 8.7 Translocations | 1 2 3 4 | 4.3 Necromancy | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 5 | 1 || 7 Melee: Unarmed | 1 | 5 | 1 || 7 Cast: Magic Dart | 66 | 74 | 21 || 161 Searing Ray | 4 | 16 | 38 || 58 Iskenderun's Myst | | 3 | 15 || 18 Sublimation of Bl | | | 1 || 1 Read: Identify | | 1 | 4 || 5 Armour: Robe | 1 | 22 | 36 || 59 Dodge: Dodged | 1 | 18 | 24 || 43