Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5568993211692343017 268 Aoshido the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Aug 20, 2026. Slain by a water moccasin zombie (2 damage) ... in an ossuary. The game lasted 00:09:55 (2710 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 2710, Time: 00:09:55 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 1% Magic: 11/17 EV: 11 Int: 19 God: Gold: 110 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration, deformed body, dopey 2, initially attractive 1, feed off suffering 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 110 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Talismans b - a quill talisman d - a quill talisman Scrolls c - a scroll of revelation {unknown} d - a scroll of enchant weapon {unknown} i - 2 scrolls of identify h - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} k - 2 scrolls of immolation {unknown} l - 2 scrolls of teleportation {unknown} Potions g - a potion of magic r - 2 potions of resistance n - a potion of enlightenment {unknown} o - a potion of ambrosia {unknown} p - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.3 Spellcasting * Level 6.4 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Sandblast Erth 12% 2d6 11% 1 Jinxbite Hex 12% 2d2 16% 2 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 : D:4 (? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Armour fits poorly on your strangely shaped body. You are very dopey. (Int -6) You sometimes pull newly seen creatures towards you. You can sometimes gain power from killing poisoned or drained foes. Message History The water moccasin zombie barely misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie barely misses you. The water moccasin zombie bites you. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. The water moccasin zombie closely misses you. You stop channelling your searing ray. The water moccasin zombie bites you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. Nothing appears to happen. The water moccasin zombie closely misses you. The water moccasin zombie bites you. The water moccasin zombie barely misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (silenced, heavily damaged, 79% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. (Press . to maintain the ray.) The water moccasin zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You die... # ########## ... #........## .....###...Z@....## ......'....Z......## ......'......ß.....# ß.....'.....ß#ß....# ....#####....ß.....# ..# ###........# . ##.......# ##......# #......# You could see 2 water moccasin zombies. Vanquished Creatures A human zombie (Ossuary) 2 water moccasin zombies (Ossuary) A bullfrog zombie (Ossuary) A scorpion zombie (Ossuary) 7 adders (D:2) 5 dart slugs 2 ribbon worms (D:2) 5 adder zombies (Ossuary) 4 gnoll zombies (Ossuary) 8 endoplasms 5 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas 10 ball pythons 3 bats (D:1) 2 frilled lizards 7 goblins A goblin zombie (Ossuary) 2 hobgoblin zombies (Ossuary) 2 kobolds 5 orc zombies (Ossuary) 8 rats (D:1) 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 633 | D:1 | Reached skill level 5 in Conjurations 706 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 709 | D:1 | Learned a level 2 spell: Searing Ray 731 | D:1 | Found a faded altar of an unknown god. 853 | D:1 | Found Jiuc's Book Emporium. 1379 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1588 | D:2 | Reached skill level 5 in Spellcasting 2041 | D:2 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 2041 | D:2 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 2041 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 2041 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 2080 | D:3 | You fall into a shaft and drop 1 floor! 2246 | D:4 | Found Yrphaif's Weapon Boutique. 2265 | D:4 | Found Beeziegh's Magic Scroll Shoppe. 2318 | D:4 | Found a sand-covered staircase. 2327 | Ossuary | Entered an ossuary 2363 | Ossuary | Reached XP level 5. HP: 9/28 MP: 0/15 2384 | Ossuary | Gained mutation: Armour fits poorly on your strangely | shaped body. [hidden defects] 2552 | Ossuary | Gained mutation: You are very dopey. (Int -6) [hidden | defects] 2552 | Ossuary | Lost mutation: You have hidden genetic defects. [hidden | defects expressed] 2662 | Ossuary | Reached XP level 6. HP: 26/32 MP: 9/17 2710 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_corners, serial_shops, shop, chequers_ecumenical_altar_island, minmay_misc_feat_x, darby_scavenged_remnants D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_i, minmay_snake_closets D:3: layout_basic, minmay_liquid_box, amcnicky_mini_pool_small, minivault_26, uniq_grinder, uniq_sigmund, uniq_jessica D:4: layout_basic, nicolae_uskayaw_en_pointe, serial_shops, nicolae_shop_tiny_statue_garden, shop, shop, shop, mainiacjoe_ossuary_entry_dusty_tomb, serial_bayou_lagoon_a Ossuary: ossuary_hellmonk_silent_tomb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 96 | 49 || 145 Searing Ray | | 24 || 24 Drink: Mutation | | 1 || 1 Read: Identify | | 2 || 2 Armour: Robe | 4 | 26 || 30 Dodge: Dodged | 5 | 24 || 29