Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11011855776620980059 39 Aoshido the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 21, 2026. Slain by Terence ... wielding a +2 heavy mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1524 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 1524, Time: 00:01:08 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 0/10 EV: 11 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - a potion of berserk rage {unknown} j - 2 potions of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. Terence screams, "Get out, before I make you get out!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +2 heavy mace! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 heavy mace. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +2 heavy mace! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .#.#####.## #.# ##....#..###########.# #.##.>............#.# #.###############.#.# #.. #...#.# #.# #.#..)# ### #.#†### #.#.# #@#.# #~≈≈@...# ~≈.#..≈~..# #.≈≈..... !≈≈≈#.#.#.# ≈≈≈.##.#..... .#.#. #.#...##. .... #.#.... You could see Terence. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 6 endoplasms 3 hobgoblins 7 jackals (D:1) A quokka (D:1) 2 ball pythons 3 bats (D:1) 2 frilled lizards (D:2) 2 goblins (D:2) 5 kobolds (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 640 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1134 | D:1 | Learned a level 2 spell: Searing Ray 1219 | D:2 | Reached skill level 5 in Conjurations 1219 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1509 | D:2 | Encountered Terence 1524 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic D:2: layout_basic, serial_shops, shop, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 30 Cast: Magic Dart || 81 Searing Ray || 2 Armour: Robe || 28 Dodge: Dodged || 32