Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12021885446369170582 233 Aoshido the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Aug 27, 2026. Slain by a crocodile zombie (7 damage) ... in a sewer. The game lasted 00:04:38 (2133 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 2133, Time: 00:04:39 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 74% Magic: 19/24 EV: 11 Int: 25 God: Gold: 168 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.24/turn c - ring of Awe {rN+ Slay+4} MPRegen 0.38/turn %: no passive effects @: slowed, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 168 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) c - the ring of Awe (worn) {rN+ Slay+4} (You found it on level 3 of the Dungeon) [ring of slaying] rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Scrolls c - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} h - a scroll of revelation {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of curing {unknown} j - 2 potions of lignification {unknown} k - a potion of haste {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.1 Spellcasting * Level 6.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Summon Ice Beast Ice/Summ 7% N/A 22% 3 Swiftness Air 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The kobold brigand throws a dart. The dart misses you. The searing ray hits the kobold brigand! The kobold brigand is almost dead. You finish channelling your searing ray. The kobold brigand throws a dart. The dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (almost dead, 76% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand! You kill the kobold brigand! (Press . to maintain the ray.) You feel very sick. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! You stop channelling your searing ray. You feel very sick. Things that are here: a +0 dagger; a kobold corpse You feel sick. You encounter a crocodile zombie. Things that are here: a +0 short sword; a curare-tipped dart You feel sick. There is an open door here. You feel sick. Things that are here: a +0 club; a ball python corpse; a kobold corpse You feel sick. You hit the crocodile zombie. The crocodile zombie is lightly damaged. You feel sick. You are no longer poisoned. The crocodile zombie bites you! You die... ################ #≈.. #≈~.'.~~≈≈≈≈≈≈≈≈ #~... #≈~.#.~~≈≈≈≈≈≈≈≈ #~... #≈~.#.~≈≈≈≈≈≈≈≈≈ #~... #~~.#..~≈≈≈≈≈≈≈≈ ##'''# #≈~.#..~≈~≈≈≈≈≈≈ # ..... #~~.#...~≈≈~≈≈~≈ #..#⌠#.###.####.###~##~# +.⌠...Z@#...#≈≈......... +..._.⌠)')).≈≈≈≈........ +.⌠.....#...#~≈...)).).. #..#⌠#.###.####.#~###~~# ##..... #≈~.#...~.≈≈~~≈≈ ##+++# #~~.#..~≈~≈≈≈≈≈≈ #≈~.#..~~≈≈≈≈≈≈≈ #≈~)#.~≈≈≈≈≈≈≈≈≈ #~~.#..≈≈≈≈≈≈≈≈≈ You could see a crocodile zombie. Vanquished Creatures A kobold brigand (Sewer) 3 clockroaches (D:3) 2 shadow imps (Sewer) An ufetubus (Sewer) 2 dart slugs An orc (D:3) 5 hobgoblins 4 jackals (D:1) 3 quokkas 10 ball pythons 9 bats 6 endoplasms 5 frilled lizards (D:2) 4 goblins 18 kobolds 4 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 749 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 920 | D:2 | Reached skill level 5 in Conjurations 1199 | D:2 | Identified the +1 leather armour of Kiaph {rC++ Int+3} 1835 | D:3 | Learned a level 2 spell: Searing Ray 1922 | D:3 | Found a glowing drain. 1925 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1929 | D:3 | Reached skill level 5 in Spellcasting 1937 | D:3 | Identified the ring of Awe {rN+ Slay+4} 1950 | Sewer | Entered a sewer 2010 | Sewer | Reached XP level 5. HP: 28/28 MP: 14/14 2113 | Sewer | Found an ancient bone altar of Kikubaaqudgha. 2133 | Sewer | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, serial_glass, glass_columns_a, glass_columns_b D:2: layout_basic D:3: layout_rooms, portal_sewer_entry_b, shapermc_ecumenical_altar_ellora Sewer: kennysheep_sewer_church Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.1 Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Short sword | | 3 || 3 Cast: Magic Dart | 93 | 8 || 101 Searing Ray | 1 | 9 || 10 Armour: Robe | 7 | 7 || 14 Dodge: Dodged | 8 | 8 || 16