Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11515192632760100597 218 Aoshido the Sneak (level 5, -3/24 HPs) Began as a Felid Conjurer on Aug 28, 2026. Slain by an ice beast (11 damage) ... on level 6 of the Dungeon. The game lasted 00:19:12 (2490 turns). Aoshido the Sneak (Felid Conjurer) Turns: 2490, Time: 00:19:13 Health: -3/24 AC: 1 Str: 3 XL: 5 Next: 63% Magic: 5/11 EV: 22 Int: 23 God: Gold: 178 SH: 0 Dex: 15 Spells: 7/10 levels left Lives: 0 Deaths: 2 rFire . . . (100%) (no amulet) rCold . . . (100%) a - +5 ring of evasion rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++ HPRegen 0.24/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 178 gold pieces. Inventory: Jewellery a - a +5 ring of evasion (worn) Scrolls e - 2 scrolls of vulnerability {unknown} h - a scroll of noise {unknown} k - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} c - a scroll of fog {unknown} Potions g - 2 potions of magic c - a potion of curing d - a potion of resistance {unknown} M - 3 potions of mutation j - 2 potions of moonshine {unknown} Skills: + Level 3.8 Dodging * Level 4.9 Stealth * Level 3.4 Spellcasting + Level 4.1 Conjurations + Level 2.6 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Grave Claw Necr 6% 2d7 17% 2 Inner Flame Hex/Fire 10% N/A 19% 3 Ozocubu's Armour Ice 3% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Fireball Conj/Fire 6% 3d5 80% 5 Irradiate Conj/Alch 6% 3d13 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: Annotations: D:6 Edmund Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History An orc comes into view. The orc leaves your sight. An orc comes into view. The orc leaves your sight. An orc comes into view. The orc leaves your sight. Edmund comes into view. Edmund comes into view. An ice beast comes into view. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (78% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast! The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast completely misses you. The ice beast barely misses you. The adder leaves your sight. The ice beast closely misses you. The ice beast barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You die... #.............# #...........# #.............# #............ #.............# #........###. #.............# ########## ## ..............# # ###.######....# # #[# #....########## # ).. #†............# # ... #.S......Y@......# #...!###:...........# ...# #.........######### .# #####.###.........##### #.................. #####.............. #.............. #.............. #.........##### You could see an ice beast. Vanquished Creatures A hound (D:6) 3 iguanas Robin (D:3) 4 adders A shadow imp (D:6) 2 dart slugs (D:1) 7 endoplasms 8 hobgoblins 6 jackals (D:1) 2 quokkas (D:1) 7 ball pythons A bat (D:2) A frilled lizard (D:1) 10 goblins 7 kobolds 7 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 6 | D:1 | Encountered a wyvern 6 | D:1 | Encountered a redback 7 | D:1 | Encountered a black bear 7 | D:1 | Encountered a swamp worm 232 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 301 | D:1 | Reached skill level 1 in Hexes 337 | D:1 | Learned a level 2 spell: Searing Ray 480 | D:1 | Reached XP level 3. HP: 14/16 MP: 1/7 1514 | D:3 | Encountered Robin 1558 | D:3 | Killed Robin 1559 | D:3 | Reached XP level 4. HP: 18/21 MP: 2/9 1559 | D:3 | Gained a life (2 lives remaining) 1890 | D:4 | Reached XP level 5. HP: 24/24 MP: 4/10 2041 | D:5 | Entered Level 5 of the Dungeon 2055 | D:5 | Encountered an ice beast 2179 | D:6 | Found a statue of an orb of entropy. 2179 | D:6 | Found a staircase to the Ecumenical Temple. 2179 | D:6 | Found a statue of an orb of entropy. 2267 | D:6 | HP: 1/24 [shadow imp (3)] 2267 | D:6 | Mangled by an iguana 2267 | D:6 | Lost a life (1 life remaining) 2270 | D:6 | Encountered an ice beast 2372 | D:6 | Mangled by an ice beast 2372 | D:6 | Lost a life (0 lives remaining) 2438 | D:6 | Encountered Edmund 2490 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring, chequers_serial_rivers_small_3 D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e D:3: layout_loops_cross, grunt_decor_arrowhead, grunt_decor_cap, uniq_robin D:4: cheibrodos_quashed, layout_gridville D:5: layout_gridville, uniq_blorkula_the_orcula, uniq_sigmund D:6: layout_basic, minmay_temple_entry_offerings, enter_ossuary_5, minmay_misc_feat_five, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.9 Dodging | 3 | 3.8 Hexes | 1 2 | 2.6 Spellcasting | 3 | 3.4 Conjurations | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 80 | 16 || 96 Melee: Unarmed | 80 | 16 || 96 Bite | 3 | || 3 Cast: Magic Dart | 15 | || 15 Searing Ray | 13 | 16 || 29 Read: Identify | | 2 || 2 Stab: Sleeping | 12 | 3 || 15 Armour: None | 24 | 19 || 43 Dodge: Dodged | 66 | 39 || 105