Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8508056001077712107 21 Aoshido the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Sept 17, 2026. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (759 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 759, Time: 00:01:24 Health: -7/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 3/8 EV: 11 Int: 22 God: Gold: 59 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy (weapon) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Lesser Beckoning Tloc 8% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Confusing Touch Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Sigmund. Sigmund is lightly wounded. You encounter a frilled lizard. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear an angry hiss. The searing ray hits something. A puff of flame appears from out of thin air! The puff of flame hits you. You encounter an adder. The adder hisses angrily. You finish channelling your searing ray. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Okay, then. You hear some strange, mumbled words. You are confused. You bump into the rock wall. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. There are monsters nearby! There are monsters nearby! Something hits you! Ouch! That really hurt! You die... ###.###.######## # #.. #.# #. #.# #.# ###.### #### #.# #.# #.....# #... #.# ##.########.# #.########<## #.# #[..........# #..........# ##.####........##.###.####.##### ..............###.....# #.# ##.####......Sl.@....## #.# #.# #..†....######.# ###># #.####......># #.###...# #.........S..# #.......# ######.#..#### #####.### #.#..# #.# #.#..# #.# #######.# #.# ..@?...<# #.# You could see an adder and a frilled lizard. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:2) 2 hobgoblins 3 jackals (D:1) 3 ball pythons A bat (D:2) 2 frilled lizards A goblin (D:1) 3 kobolds 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Found a faded altar of an unknown god. 230 | D:1 | Reached XP level 2. HP: 3/15 MP: 4/8 563 | D:2 | Identified the +0 robe of the Blacksmith {Will+ Regen+ | Dex+3 Stlth-} 586 | D:2 | Encountered Sigmund 596 | D:1 | Learned a level 2 spell: Searing Ray 759 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, shapermc_ecumenical_altar_petra, serial_shops, shop D:2: layout_loops_ring, minmay_tetromino_t2, minmay_rat_hole, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 15