Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5704756067259300124 82 Aoshido the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Sept 22, 2026. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:00:59 (1143 turns). Aoshido the Conjurer (Deep Elf Conjurer) Turns: 1143, Time: 00:00:59 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 21% Magic: 2/12 EV: 11 Int: 25 God: Gold: 108 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-4 -> -21), slowed, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.8 Spellcasting * Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 12% 2d6 9% 1 Slow Hex 24% N/A 9% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Terence the Veteran. He is wielding a +2 flail of venom. The magic dart hits Terence. Terence is moderately wounded. Terence shouts! The magic dart hits Terence. Terence is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of venom and wearing a +0 ring mail (heavily wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +2 flail of venom! You are poisoned. The searing ray hits Terence. Terence is almost dead. You feel very sick. Terence hits you with a +2 flail of venom. You are lethally poisoned! The searing ray misses Terence. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Terence misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of venom and wearing a +0 ring mail (almost dead, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) You die... ###.##...##.###..##.# #.##.<.'.......##.# #.##...##.##...##.# #.##...+.......##.# #.##...##.#.##.##.# #.....#...........# #######.#.#.##.#### #...#.##.# ###.#.##@# ....##)# ######.# #.# ... ... ... ..... There were no monsters in sight! Vanquished Creatures Terence (D:2) Natasha (twice) (D:2) 2 adders (D:2) A dart slug (D:1) 3 jackals (D:1) A quokka (D:2) 2 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:2) A hobgoblin (D:2) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aoshido the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 340 | D:1 | Found a faded altar of an unknown god. 348 | D:1 | Got Plato's Compilation of the Xenolith 641 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 925 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | Encountered Natasha 1002 | D:2 | Reached skill level 5 in Conjurations 1002 | D:2 | Reached XP level 3. HP: 11/19 MP: 1/10 1012 | D:2 | Killed Natasha 1131 | D:2 | Encountered Natasha 1134 | D:2 | Killed Natasha 1135 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1136 | D:2 | Encountered Terence 1142 | D:2 | HP: 1/24 [Terence/+2 flail of venom (3)] 1143 | D:2 | Killed Terence 1143 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, shapermc_ecumenical_altar_rom_forum, minmay_fountain_box D:2: layout_basic, basic_altar, grunt_ministairs_15, chequers_serial_rivers_marsh, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 37 | 3 || 40 Searing Ray | 2 | 2 || 4 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 7 | 1 || 8