Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16394400914763660048 0 ApocalypseDude the Conjurer (level 1, -2/13 HPs) Began as a Human Conjurer on Jan 1, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (50 turns). ApocalypseDude the Conjurer (Human Conjurer) Turns: 50, Time: 00:00:40 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles e - 8 stones Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found 8 stones. d - a scroll labelled ATSOYR TASU You see here 8 stones. e - 8 stones You enter the shallow water. Moving in this stuff is going to be slow. An endoplasm comes into view. The endoplasm quivers. Found a blackened garnet ring. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ###♣..#.....#..# ♣..#######..# ♣...........♣♣ ## #............♣ .. ###♣#.♣.#####...# ♣♣.~♣# ##..# ###.##♣.###...###. .................. .........@#######. ..#######J# #.# #.. .... .#.#. . .=.. .# #. You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ApocalypseDude the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 50 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_rooms, minmay_misc_feat_pillars, supply_closet_lemuel Action || total ---------------------------++------- Melee: Unarmed || 8 Armour: Robe || 1 Dodge: Dodged || 2