ApocalypseDude Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 4, D:1) a ball python corpse (skeletalised by now) (13, -3, D:1) a +0 short sword a kobold skeleton (13, 8, D:1) a +0 short sword (17, 18, D:1) a frilled lizard corpse (skeletalised by now) (20, -12, D:1) a hobgoblin skeleton (22, -12, D:1) a bat skeleton (24, -8, D:1) a +0 dagger a kobold skeleton (26, -12, D:1) a jackal skeleton (39, -18, D:1) a +0 club (40, -19, D:1) a +0 club (43, -7, D:1) a jackal skeleton (44, -7, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a scroll of noise (5, 1, D:2) a +0 halberd 3 stones (9, -9, D:2) a bat corpse (21, 10, D:2) 9 gold pieces (27, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, 15, D:2) a ball python corpse (skeletalised by now) (37, 27, D:2) a frilled lizard corpse (skeletalised by now) (43, -14, D:2) a dart slug corpse Level 3 of the Dungeon (0, 0, D:3) the +7 flail of Horov {elec, rElec rPois rC+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (0, 7, D:3) a potion of resistance (4, 4, D:3) 3 scrolls of identify (5, 7, D:3) a ball python corpse