Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 737526552622736220 0 Archion the Grave Robber (level 1, 17/17 HPs) Began as a Mountain Dwarf Wanderer on Feb 18, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (3 turns). Archion the Grave Robber (Mountain Dwarf Wanderer) Turns: 3, Time: 00:01:08 Health: 17/17 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 6 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands a - a wand of flame (3) Potions c - 2 potions of curing Skills: + Level 2.1 Fighting + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 5.4 Necromancy + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 14% N/A 30% 3 Dispel Undead Necr 13% 3d9 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, Archion the Mountain Dwarf Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, 2 potions of curing, a wand of flame (3); and the following spell memorised: Soul Splinter; and the following spells available to memorise: Gloom, Dispel Undead. Okay, then. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You aren't carrying any scrolls. Unknown command. Okay, then. Okay, then. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found 12 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #<## #..## ##...# #...@# #.....# #......# #......# #....... #........# #......... #..$....... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Archion the Mountain Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | Archion set off with the following items: a +0 club, a +0 | leather armour, 2 potions of curing, a wand of flame (3); | and the following spell memorised: Soul Splinter; and the | following spells available to memorise: Gloom, Dispel | Undead. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 3 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, basic_ecumenical_altar