Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Argonic the Vexing (Deep Elf Enchanter) Turns: 205, Time: 00:05:34 Health: 14/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 8/8 EV: 11 Int: 19 God: Gold: 14 SH: 0 Dex: 15 Spells: 7/7 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) d - a +0 hand axe e - a +0 club f - a +0 rapier g - a +0 sling h - a +0 whip Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: + Level 1.3 Short Blades + Level 2.6 Dodging + Level 3.8 Stealth + Level 3.0 Spellcasting + Level 4.1 Hexes You have 7 spell levels left. You don't know any spells. Your spell library contains the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Dazzling Flash Hex/Fire 20% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 sling. g - a +0 sling Found a whip. A rat and an endoplasm come into view. The rat squeaks loudly. The rat misses you. You hit the rat. You kill the rat! You see here a +0 whip. h - a +0 whip The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! You open the door. An endoplasm comes into view. The endoplasm quivers. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A bat comes into view. Found an escape hatch in the floor. The bat hits you but does no damage. You miss the bat. The bat closely misses you. The bat barely misses you. You hit the bat. You kill the bat! You have reached level 2! ### #.. #>### #.#<# #.#.# #.#.# #.#.# #@#.# #...# ##### There are no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:2) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Argonic the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:2 | Reached XP level 2. HP: 14/15 MP: 8/8 Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 25 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 8