Argyros Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 12, D:1) a +0 whip 3 stones a kobold skeleton (7, 12, D:1) a ball python skeleton (8, -22, D:1) a +0 whip 2 stones a rat skeleton a kobold skeleton (8, -18, D:1) a +0 scale mail (9, -23, D:1) a frilled lizard skeleton (9, -22, D:1) a +0 dagger 5 stones a bat skeleton a kobold skeleton (10, -23, D:1) a bat skeleton (15, -25, D:1) a hobgoblin skeleton (23, 7, D:1) a bat corpse (skeletalised by now) (26, 6, D:1) a +0 ring mail (28, -5, D:1) a +2 dagger of venom (29, -5, D:1) a frilled lizard skeleton (36, 7, D:1) a +0 whip a kobold corpse (skeletalised by now) (37, -25, D:1) a +0 club (39, 8, D:1) a +0 short sword 2 stones (46, -22, D:1) a hobgoblin skeleton Level 2 of the Dungeon (12, 10, D:2) a quokka corpse (skeletalised by now) (12, 24, D:2) a jackal corpse (skeletalised by now) (13, 24, D:2) a jackal corpse (skeletalised by now) (46, 31, D:2) an adder corpse (skeletalised by now) (47, 31, D:2) a +0 club (50, 3, D:2) a rat corpse (skeletalised by now) (64, 0, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 sling "Egg" {freeze, rC+ Will+ Int+3} (3360 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 leather armour of Yliuroll {rN+} (1820 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +3 dagger of Nightmares {venom, +Blink Str+3} (3770 gold) +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. the storm talisman "Naisiumu" {*Corrode Str+4 Int+6} (14220 gold) [storm talisman] *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). the serpent talisman of Neumum {rN+ Dex+3} (5250 gold) [serpent talisman] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the necromancy staff "Niruirur" {*Corrode rPois rN+ Dex+2 Necro Air} (4040 gold) [staff of necromancy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the ring of Cyhaeruc {+Blink rPois rCorr} (3820 gold) [ring of resist corrosion] +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the necromancy staff of Dividends {Fly rN+ Necro} (3410 gold) [staff of necromancy] Fly: It grants you flight. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the ring of Reimbursement {Str+3 Slay-4 SInv Stlth+} (1500 gold) [ring of see invisible] Str+3: It affects your strength (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +3 leather armour of Wagieh {Rampage rCorr Str+3 Int-2} (3170 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the orb of Too Many Cooks {Mesmerism, Rampage} (3100 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. the +0 ring mail of Instinct {Str+6} (2360 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the +5 short sword "Afrakir" {pain, rC+} (4650 gold) rC+: It protects you from cold. It cannot be enchanted further. the +0 robe of the Thirteen Beggars {^Contam rPois Stlth+} (930 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Dibem {rElec Will+ AC+4 Str+2} (5980 gold) [ring of protection] rElec: It insulates you from electricity. Will+: It increases your willpower. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). the ring of Eternal Harmony {rPois rF+ rCorr} (3820 gold) [ring of resist corrosion] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +1 ring mail "Zupu" {+Inv Int+3} (2930 gold) +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the storm talisman of Kadgh {rC+ Will- rCorr Dex+2} (13330 gold) [storm talisman] rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the sanguine talisman of the Worm {Dex+3 Stlth+} (9900 gold) [sanguine talisman] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the +5 ring mail of Uzezoomp {Rampage ^Drain rElec rPois} (4160 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (2, -15, D:3) an adder corpse (skeletalised by now) (4, -36, D:3) an adder skeleton (7, 0, D:3) a jackal corpse (skeletalised by now) (8, 0, D:3) a +0 war axe an orc corpse (skeletalised by now) (11, -43, D:3) a +0 leather armour a +0 dagger the goblin skeleton of Ijyb (14, -24, D:3) a frilled lizard corpse (skeletalised by now) (16, -24, D:3) a jackal skeleton (20, -15, D:3) a +0 chain mail (24, -22, D:3) a +0 dagger a +0 leather armour (25, -49, D:3) an adder skeleton (27, -32, D:3) an adder corpse (skeletalised by now) (31, -34, D:3) an adder corpse (skeletalised by now) (31, -26, D:3) a staff of conjuration (31, -25, D:3) a hobgoblin corpse (skeletalised by now) (32, -24, D:3) a +1 short sword of holy wrath a kobold corpse (skeletalised by now) (35, -22, D:3) an adder corpse (skeletalised by now) (38, -48, D:3) a +0 spear (45, -34, D:3) a +0 dagger a stone a kobold corpse (skeletalised by now) (48, -49, D:3) a river rat skeleton (54, -44, D:3) a ball python skeleton (55, -48, D:3) a +0 leather armour (59, -17, D:3) a +0 scale mail Level 4 of the Dungeon (6, 7, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) (7, 9, D:4) a +0 trident an orc skeleton (12, -31, D:4) a ball python skeleton (14, -21, D:4) the felid skeleton of Natasha (16, -5, D:4) a +0 dagger (18, -25, D:4) the felid skeleton of Natasha (18, -10, D:4) a +0 hand axe (18, 5, D:4) a staff of necromancy (18, 19, D:4) an adder skeleton (19, 18, D:4) a hobgoblin skeleton (25, 11, D:4) a +0 dagger a +0 short sword 4 stones a +0 dagger a +0 dagger a goblin skeleton a kobold skeleton a goblin skeleton (25, 13, D:4) a +0 club a goblin skeleton a hobgoblin skeleton (26, 11, D:4) a +0 dagger an adder skeleton a hobgoblin skeleton a goblin skeleton (26, 12, D:4) a +0 dagger of draining a +0 animal skin a +0 helmet of intelligence a +0 dagger a +0 club the hobgoblin skeleton of Robin a goblin skeleton (27, -19, D:4) an adder skeleton (27, -11, D:4) a +0 whip 4 stones (41, 5, D:4) a +4 short sword of flaming a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (43, -10, D:4) a +0 dagger a +2 robe the elf corpse of Dowan (skeletalised by now) (47, 1, D:4) a +0 pair of boots Level 5 of the Dungeon [Shop] Plog's Antique Weapon Shoppe a +0 sling (49 gold) a +7 giant club (1290 gold) a +0 hand axe (99 gold) a +0 long sword of freezing (273 gold) a +0 club (16 gold) the +1 dagger of Might {freeze, Dex+2} (653 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 whip (82 gold) [Shop] Furgh's Magic Scroll Shop a scroll of identify (24 gold) a scroll of revelation (unknown) (90 gold) a scroll of fog (48 gold) (0, 0, D:5) a +0 ring mail (6, 3, D:5) a +0 dagger a +0 robe (6, 10, D:5) an adder corpse (skeletalised by now) (6, 35, D:5) a +0 dire flail of protection a +0 scale mail (7, 11, D:5) an adder corpse (skeletalised by now) (10, 28, D:5) a +0 giant club (14, 27, D:5) a +0 leather armour (15, 5, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (15, 6, D:5) a +2 ring mail of poison resistance a +0 cloak a +0 war axe (19, 0, D:5) a +0 buckler (19, 16, D:5) a staff of cold (21, 49, D:5) a +0 trident an orc skeleton (22, 50, D:5) a +0 whip a +1 ring mail of willpower a +0 hand axe an orc skeleton an orc skeleton an iguana skeleton (23, 31, D:5) a +0 spear a gnoll skeleton (24, 28, D:5) a +0 flail a gnoll skeleton (24, 30, D:5) a +0 whip a +0 robe (25, 30, D:5) a +0 club (27, 17, D:5) an orb of attunement (29, 12, D:5) a +0 robe a +0 whip of freezing (30, 11, D:5) a +0 ring mail a +0 hand axe a +0 short sword a +0 dagger an orc skeleton an orc skeleton (33, 1, D:5) the +0 ring mail of Negation {Regen+ SInv} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (5, 0, D:6) a +0 war axe a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (12, 4, D:6) a +0 pair of boots (16, 5, D:6) a hound corpse (skeletalised by now) the Ecumenical Temple the Necropolis (0, 0, Necropolis) an iguana corpse (skeletalised by now) (3, 2, Necropolis) the orb of Inaction {Mayhem, Rampage rF+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. (23, 23, Necropolis) a +0 flail of chaos (unseen) (23, 24, Necropolis) 16 gold pieces (24, -3, Necropolis) a +0 leather armour (24, 23, Necropolis) a potion of attraction (24, 24, Necropolis) the +5 sling "Evuotwihu" {chaos, Bane Fly rN+} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (24, 29, Necropolis) 7 gold pieces (28, 5, Necropolis) a hound corpse (skeletalised by now) (29, 24, Necropolis) 15 gold pieces (30, 35, Necropolis) 20 gold pieces (35, 30, Necropolis) 7 gold pieces (35, 35, Necropolis) the +8 dagger of the Lizard {chaos, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (35, 36, Necropolis) 16 gold pieces (36, 35, Necropolis) 13 gold pieces (36, 36, Necropolis) a potion of mutation