Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 440515275210021849 24 Argyros the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 15, 2026. Killed themself with a bounced zap (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (834 turns). Argyros the Conjurer (Deep Elf Conjurer) Turns: 834, Time: 00:02:17 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 11 Int: 22 God: Gold: 68 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) c - +0 sling rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery d - an amulet of guardian spirit e - a ring of protection from cold (worn) Scrolls h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Shock Conj/Air 56% 1d6 4% 1 c - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 96% 1d7 1% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Lesser Beckoning Tloc 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm is lightly wounded. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The endoplasm quivers. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap misses you. x2; The ribbon worm barely misses you. You miscast Shock. Nothing appears to happen. You encounter a ball python. The ribbon worm barely misses you. You miscast Shock. Nothing appears to happen. The endoplasm closely misses you. The ribbon worm bites you. The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap hits the ribbon worm. You kill the ribbon worm! The zap misses you. The zap hits you. The zap hits the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You are too injured to fight recklessly! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the endoplasm. You kill the endoplasm! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses the ball python. The zap hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (heavily wounded, 75% to hit) The zap hits the ball python. You kill the ball python! The zap hits you. * * * LOW HITPOINT WARNING * * * The zap hits you. You die... #.#.. #### #.#.## #### #... #...#.# #... #####... ....##.#..# #....... ###...#.#†.# #####... #.>.#.##.@# #####... #...#.#..## #.....## ##.......## #.###### #.##...#..#..# #....... #.........##..# #.###### ..##.###.#.# #..# #.#####. ##.###.#.# #..# #.#..... ..........# #... #.#..... ....#####.#############.#..... There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 3 hobgoblins 2 ball pythons A bat (D:1) 3 frilled lizards 2 goblins (D:1) 6 kobolds A quokka (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Argyros the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 46 | D:1 | Learned a level 1 spell: Shock 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 217 | D:1 | Learned a level 2 spell: Searing Ray 653 | D:2 | Encountered Crazy Yiuf 834 | D:2 | Killed themself with a bounced zap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, minmay_misc_feat_four_crosses D:2: minmay_diamond_boxcup, layout_rooms, basic_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Fire: Sling || 6 Cast: Shock || 38 Magic Dart || 1 Read: Identify || 1 Amnesia || 1 Armour: Robe || 5 Dodge: Dodged || 9