Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11284246602672246731 33 Argyros the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 18, 2026. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (837 turns). Argyros the Conjurer (Deep Elf Conjurer) Turns: 837, Time: 00:01:25 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 5/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of mutation {unknown} j - a potion of moonshine {unknown} k - a potion of brilliance {unknown} l - 2 potions of curing {unknown} n - a potion of enlightenment {unknown} o - a potion of ambrosia {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Hailstorm Conj/Ice 15% 3d6 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 16% 2 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm. You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 club. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 poisoned darts. You encounter Terence the Veteran. He is wielding a +0 flail. You see here a bat corpse. The magic dart hits Terence but does no damage. Terence shouts! You hear a shout! You hear a loud squeak. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) You encounter a hobgoblin. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" #.###~..~~~ #....~.~≈~~ #####.≈≈≈≈≈ ##.~≈≈≈≈ # ##...~≈~≈ ##(.######### #..~.~~~♣ ............####.#~~≈~~♣ .#.g###..........†~.~~~♣ .!....@@###.######..~~~~ .#..##### #.# #~.~≈~~ # #.# #~.~~~≈ #.# #.~.~.≈ #.# ...... #.# #### #.# #). You could see Terence and a hobgoblin. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 2 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons 6 bats 2 endoplasms (D:2) A frilled lizard (D:2) 3 goblins 3 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Argyros the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 108 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 439 | D:1 | Learned a level 2 spell: Searing Ray 749 | D:2 | Found a faded altar of an unknown god. 784 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 788 | D:2 | Learned a level 3 spell: Hailstorm 832 | D:2 | Encountered Terence 837 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic D:2: cheibrodos_pilgrimage, layout_loops_ring, chequers_ecumenical_altar_island, guppyfry_early_orc_mine, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 2