Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10111774424789763000 39 Argyros the Magician (level 3, -13/25 HPs) Began as a Djinni Conjurer on Oct 7, 2026. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (17 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (1196 turns). Argyros the Magician (Djinni Conjurer) Turns: 1196, Time: 00:04:19 Health: -13/25 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 53 EV: 11 Int: 23 God: SH: 0 Dex: 11 rFire + + . (33%) b - +6 hammer "Raisin" {spect, rC+ Int+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-14 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons b - the +6 hammer "Raisin" (weapon) {spect, rC+ Int+2} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) Magical Staves d - a staff of alchemy Jewellery c - an amulet of dissipation (worn) Scrolls c - a scroll of blinking {unknown} t - a scroll of teleportation N - 2 scrolls of noise Potions d - a potion of magic {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Sandblast Erth 44% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (85% to hit) The blast of sand hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf closely misses you. Crazy Yiuf barely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, 85% to hit) The blast of sand hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!" Crazy Yiuf completely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 85% to hit) The blast of sand hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf laughs, "Key tea wrapper!" Crazy Yiuf hits you with a +3 quarterstaff of chaos! You feel very mighty all of a sudden. Crazy Yiuf twirls on the spot. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... ##### # # # # ♣♣♣♣♣########## ### ♣♣♣)♣...#........ #⌠.)#♣..♣..)....###### #.).j@♣♣♣♣......# # #)))#♣♣ ♣♣..#.## # ### ♣♣#### # # # # # # ## You could see Crazy Yiuf. Vanquished Creatures A ribbon worm (D:2) 2 dart slugs (D:1) 7 endoplasms (D:1) 3 hobgoblins (D:1) 3 quokkas 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 6 goblins 3 kobolds (D:1) 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Argyros the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Argyros set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 254 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 254 | D:1 | Learned a level 1 spell: Sandblast 941 | D:2 | Found Feinyrin's General Store. 947 | D:2 | Bought a scroll of identify for 28 gold pieces 947 | D:2 | Bought a scroll of noise for 14 gold pieces 1188 | D:2 | Encountered Crazy Yiuf 1189 | D:2 | Identified the +6 hammer "Raisin" {spect, rC+ Int+2} 1196 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, minmay_surrounded D:2: layout_loops_corners, serial_shops, nicolae_shop_just_a_little_nook, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Club || 11 Cast: Magic Dart || 55 Sandblast || 13 Read: Identify || 1 Armour: Robe || 7 Dodge: Dodged || 13