Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10575447887974507303 37 Argyros the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Oct 7, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:50 (1242 turns). Argyros the Magician (Djinni Conjurer) Turns: 1242, Time: 00:02:51 Health: -2/25 AC: 4 Str: 8 XL: 3 Next: 60% Gold: 26 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) d - +8 mace "Butill" {concuss, rC+ Will+ Str-4} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois ∞ (0%) b - +0 helmet {Ice} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... c - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - the +8 mace "Butill" (weapon) {concuss, rC+ Will+ Str-4} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. Armour a - a +1 robe (worn) b - a +0 helmet of ice (worn) Jewellery c - a +6 ring of strength (worn) Scrolls p - a scroll of poison i - a scroll of identify a - a scroll of enchant armour h - a scroll of revelation {unknown} t - 2 scrolls of teleportation q - a scroll of vulnerability {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of magic {unknown} k - a potion of might {unknown} l - a potion of mutation {unknown} o - 2 potions of brilliance {unknown} p - a potion of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History n -> w - a potion of heal wounds You stop channelling your searing ray. The gnoll barely misses you. The hobgoblin hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The hobgoblin hits you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You feel much better. You stop channelling your searing ray. The gnoll hits you with a +0 whip! The gnoll hits you from afar with a +0 spear. The hobgoblin hits you. As you read the scroll labelled VIOCRUX NE SIDUH, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. e -> a - a scroll of enchant armour The gnoll hits you with a +0 whip. The gnoll barely misses you. The hobgoblin hits you. As you read the scroll labelled NOIJOMP PEAXULAHO, it crumbles to dust. It is a scroll of identify. c -> p - a scroll of poison; d -> i - a scroll of identify The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The hobgoblin barely misses you. As you read the scroll labelled UHAMIRRIAT, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. m -> t - 2 scrolls of teleportation The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! You die... .#..##..#.##.#.###### #..#.##.#.## #..##.g#.##....##### ....................# ..:)##..#.##.#....### Sj...j..#.##.#....### ...............j....# ..........[...gj....# .j..##.#.##..@...### .... ...........## ..j ##.#........# #.##..#.## #.....#.# .......#.#.# .#####.###.#.# ....##.###.#.# ...........#.# You could see 2 gnolls and a hobgoblin. Vanquished Creatures A gnoll (D:3) A ribbon worm (D:2) 4 hobgoblins An orc (D:2) 6 ball pythons 4 bats 2 endoplasms (D:1) 3 frilled lizards (D:2) 5 goblins 2 kobolds (D:2) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Argyros the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Argyros set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 262 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 764 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 764 | D:2 | Learned a level 1 spell: Apportation 863 | D:2 | Found Haymiz's Antique Weapon Shop. 885 | D:2 | Identified the +8 mace "Butill" {concuss, rC+ Will+ Str-4} 1242 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic D:2: layout_rooms, serial_shops, shop D:3: layout_basic, nicolae_overflow_four_foyers_diagonal, ebering_ecumenical_altar_hall Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 70 Searing Ray || 3 Drink: Heal wounds || 2 Read: Identify || 1 Teleportation || 1 Enchant armour || 1 Armour: Robe || 17 Dodge: Dodged || 10