Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6672603834005953422 32 Argyros the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Oct 12, 2026. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (662 turns). Argyros the Magician (Djinni Conjurer) Turns: 662, Time: 00:00:58 Health: -3/25 AC: 4 Str: 6 XL: 3 Next: 42% Gold: 44 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +1 hat rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . c - amulet of wildshape Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) d - a +1 hat (worn) Jewellery c - an amulet of wildshape (worn) Scrolls r - a scroll of revelation Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} j - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Soul Splinter Necr 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin invokes a tyrant's trap upon you! Your strength is siphoned away as a goblin and a gnoll grow stronger! The magic dart hits the hobgoblin. You kill the hobgoblin! The gnoll invokes a tyrant's trap upon you! Your strength is siphoned away, and you feel your attacks grow feeble! The magic dart hits the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. The magic dart hits the goblin. The goblin is heavily wounded. The goblin misses you. The magic dart hits the goblin. The goblin is severely wounded. The goblin barely misses you. The magic dart hits the goblin. You kill the goblin! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll misses you. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, strong, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... ..#..⌠..# ..#.....# #.....# ###'### #.# #.# #.# #.# #@# #j# †^. ..... #.....# #.....# #.⌠.⌠.# #####+# You could see a gnoll (strong). Vanquished Creatures An adder (D:2) 4 hobgoblins 2 jackals (D:1) 3 quokkas A ball python (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) 6 goblins 3 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Argyros the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Argyros set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 520 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 520 | D:2 | Learned a level 1 spell: Soul Splinter 662 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms D:2: darby_rabbit_hole [darby_rabbit_hole_end_ignis], layout_basic, basic_altar, chequers_avenue Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 2 Read: Identify || 1 Revelation || 1 Butterflies || 1 Armour: Robe || 4 Dodge: Dodged || 5