Argyros the Dungeon (2, 4, D) 10 stones (2, 11, D) a +0 dagger (3, 14, D) a +0 club a gnoll corpse (3, 18, D) a +0 club a goblin skeleton (5, 4, D) a +2 quarterstaff a +2 trident (5, 8, D) a rat skeleton (5, 11, D) a +1 dagger of draining (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +2 dagger of draining (8, 10, D) a +1 quarterstaff of protection (8, 11, D) a +0 heavy flail (8, 12, D) a +3 ring mail (8, 19, D) a +2 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (9, 9, D) a +2 heavy hand axe (9, 10, D) a +0 heavy trident (9, 11, D) a +0 long sword of holy wrath (9, 12, D) a +3 ring mail (10, 6, D) a +0 club an orc skeleton a hobgoblin skeleton (11, 20, D) a +0 short sword 5 stones (11, 23, D) a +4 spear of venom a wyvern corpse (skeletalised by now) (12, 22, D) a swamp drake corpse (skeletalised by now) (17, 19, D) an eel talisman a +0 pair of gloves (17, 20, D) a serpent talisman a +4 chain mail (17, 21, D) a +1 broad axe of draining (17, 22, D) a +0 lajatang (17, 23, D) a +2 rapier of distortion (18, 19, D) a protean talisman a +0 helmet (18, 20, D) a maw talisman (18, 21, D) a +2 halberd of protection (18, 22, D) the +2 scimitar "Ucouxt" {flame, rElec Int+4 Dex-4 SInv} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (18, 23, D) a +2 dire flail of venom (22, 9, D) a quokka corpse (22, 22, D) a +0 orcbow a centaur corpse (24, 13, D) a +0 scimitar