Argyros the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +0 robe a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 kite shield the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the +9 war axe "Fivodil" {drain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (59, 37, D) a parchment of Conjure Ball Lightning (60, 36, D) a parchment of Alistair's Walking Alembic (60, 37, D) a +0 heavy trident (unseen) (61, 0, D) a +2 double sword of freezing (61, 8, D) a +1 leather armour of fire resistance (61, 26, D) a +0 helmet of intelligence (61, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (unseen) (61, 37, D) the +0 plate armour of a Labyrinth {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 1, D) a +0 mace of protection (62, 4, D) a wolf corpse (skeletalised by now) (62, 16, D) a +0 robe (62, 17, D) a sanguine talisman (62, 26, D) the +5 broad axe "Qyur" {antimagic, +Blink rC+ Int+2} +Blink: It lets you blink. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 27, D) a +3 great sword of holy wrath (62, 30, D) a +0 hand axe a +0 ring mail (62, 31, D) a +0 flail a +0 plate armour an orc corpse (62, 36, D) a ring of resist corrosion (62, 37, D) a +2 sling of draining (unseen) (63, 0, D) a staff of earth (63, 4, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 8, D) the +2 mace "Kimnogg" {distort, *Slow +Blink rC+ Int+3} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 16, D) a +2 great sword of holy wrath (63, 17, D) the +9 quarterstaff "Gepp" {flame, rC- rN+++ Int+4 Stlth+} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 26, D) a +0 hand axe of flaming (63, 27, D) a +2 leather armour of poison resistance (63, 30, D) a +0 flail a +0 leather armour a +0 war axe a +0 chain mail a +0 battleaxe a +0 chain mail (63, 36, D) a manual of Stealth (63, 37, D) a parchment of Hoarfrost Cannonade (64, 16, D) the alchemy staff of Ru's Whim {rPois rN+ Str+2 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (64, 27, D) a ring of willpower (64, 30, D) a +3 dagger a +0 long sword of distortion a +0 chain mail an orc corpse (64, 31, D) a +0 dagger an orc corpse (65, 26, D) a +2 scimitar of electrocution (67, 0, D) the +1 robe "Ellirisil" {Harm +Inv rPois} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rPois: It protects you from poison. It cannot be enchanted further. (68, 0, D) a staff of alchemy (69, 0, D) a +1 great mace of draining (70, 36, D) a +4 shortbow of draining (70, 37, D) the +0 short sword of Ise Zugg {drain, rF+ rC+ Str+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 40, D) a +0 spear a hornet corpse (70, 41, D) a black bear corpse a black bear corpse (70, 42, D) a black bear corpse (71, 8, D) the fire staff "Worm's Wrath" {*Slow Fly rF+ Int+4 Fire} [staff of fire] *Slow: It may slow you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (71, 19, D) a +0 spear a +0 robe (71, 20, D) a +0 hand axe (71, 26, D) a +1 devious rapier (71, 30, D) a +0 scimitar (71, 31, D) a +0 scimitar a hell hound corpse (71, 32, D) a +0 mace (71, 36, D) a staff of fire (71, 37, D) a parchment of Dragon's Call (71, 40, D) a +0 spear a +0 buckler a hornet corpse (71, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 8, D) a +3 heavy broad axe (72, 16, D) a +1 whip of venom (72, 17, D) a +1 dagger of electrocution (72, 20, D) a +3 scimitar a +0 robe (72, 26, D) a staff of cold (72, 27, D) the +6 morningstar of the Gibberer {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (72, 36, D) the +0 ring mail "Waferob" {Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. It cannot be enchanted further. (72, 37, D) a +6 ring of intelligence (72, 42, D) a wolf corpse (73, 16, D) a staff of fire (73, 26, D) a staff of air (73, 27, D) a +2 leather armour of poison resistance (73, 37, D) a staff of earth (74, 4, D) a black bear corpse (skeletalised by now) (75, 1, D) a +5 scimitar of valour