Argyros the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +0 kite shield a +0 robe a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 29, D) a +0 trident a merfolk corpse (60, 29, D) a +0 trident a merfolk corpse (61, 0, D) the +7 whip of Oily Offence {venom, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 8, D) a staff of cold (61, 26, D) a +1 leather armour of positive energy a wind drake corpse (61, 28, D) 4 large rocks a wind drake corpse (62, 0, D) a +1 whip of flaming (62, 8, D) a +2 falchion of holy wrath (62, 11, D) a +2 scimitar of freezing a +0 robe (62, 16, D) a +1 dagger of venom (62, 20, D) a bullfrog corpse (62, 21, D) a wolf corpse (62, 26, D) a +0 orcbow a centaur corpse (63, 8, D) a +3 great sword of holy wrath (63, 11, D) a +3 mace a +0 robe (63, 16, D) a +2 broad axe of freezing (63, 26, D) a parchment of Rimeblight (63, 27, D) a staff of air (64, 16, D) the +3 spear of Tumult {drain, rF- rC+++} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. It cannot be enchanted further. (64, 17, D) a ring of flight (64, 20, D) a jackal corpse (67, 0, D) a staff of fire (67, 2, D) a +0 glaive (68, 0, D) a +0 heavy shortbow (68, 2, D) a +2 dagger a +0 robe (69, 10, D) a +0 trident 3 boomerangs (69, 36, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (unseen) (69, 42, D) a +0 long sword a +0 robe a +0 buckler (70, 8, D) a staff of alchemy (70, 9, D) the +5 partisan "Mud Pie of Death" {holy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 30, D) a +0 trident a merfolk corpse (70, 36, D) the +4 chain mail of Ribbywow {Archery, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (70, 37, D) a ring of protection from fire (70, 43, D) a +1 rapier (still there?) a +0 robe (still there?) an elf corpse (still there?) (71, 10, D) a +0 trident (71, 11, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a staff of necromancy (71, 17, D) a staff of fire (71, 27, D) a +6 arbalest of flaming (71, 29, D) a +0 trident a boomerang (71, 36, D) a manual of Alchemy (71, 37, D) a parchment of Frozen Ramparts (72, 11, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 17, D) a +0 halberd of venom (72, 26, D) a +0 longbow of draining (72, 27, D) a +0 buckler of fire resistance (72, 29, D) a +0 trident a merfolk corpse (72, 30, D) a +1 trident of freezing a merfolk corpse (72, 36, D) the ring of the Kappa {*Corrode MP+9 Str+4} [ring of magical power] *Corrode: It may corrode you when you take damage. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (unseen) (72, 37, D) a +0 pair of gloves of infusion (73, 1, D) a staff of fire (73, 26, D) a +1 heavy spear (73, 27, D) a +2 short sword of speed (73, 29, D) a +0 orcbow a centaur corpse (73, 36, D) the conjuration staff of Urgency {Int+5 Conj} [staff of conjuration] Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (73, 37, D) a +4 ring of protection (75, 1, D) a staff of conjuration (75, 3, D) a wolf corpse (skeletalised by now)