Argyros the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 1, D) a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +2 heavy trident (19, 1, D) the +1 rapier of Distant Shores {freeze, *Corrode rF+ rN+ Str+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (19, 3, D) a +0 spear (19, 6, D) a +0 rapier of draining (still there?) a +0 leather armour (still there?) a +0 trident (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (19, 16, D) a staff of alchemy (unseen) (19, 17, D) a +1 battleaxe of freezing (19, 32, D) a +0 rapier of freezing (unseen) (19, 33, D) a +5 halberd of entangling (unseen) (20, 0, D) an amulet of regeneration (20, 1, D) a +2 scale mail of death (20, 4, D) a +1 spear of flaming (still there?) 3 javelins (still there?) a +2 ring mail of cold resistance (still there?) (20, 16, D) a staff of fire (unseen) (20, 32, D) the ring of Tuaxt {Str+9} [ring of strength] Str+9: It affects your strength (+9). (unseen) (20, 33, D) a parchment of Enfeeble (21, 1, D) a +3 hand axe of freezing (21, 4, D) a +1 trident of entangling (still there?) a +0 leather armour (still there?) (21, 7, D) a water nymph corpse (skeletalised by now) (21, 16, D) a riddle talisman (unseen) (21, 32, D) a parchment of Enfeeble (21, 33, D) a +1 leather armour of willpower (unseen) (21, 34, D) a staff of earth (unseen) (22, -1, D) a +4 devious rapier (still there?) a +0 robe (still there?) (22, 0, D) a +0 leather armour (22, 1, D) a +0 vampiric short sword (22, 2, D) a +0 spear (22, 4, D) a +3 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (22, 5, D) a +0 trident 3 boomerangs (22, 16, D) a +6 ring of strength (22, 17, D) a +1 eveningstar of holy wrath (22, 20, D) a +0 arbalest a +0 trident a +0 robe (22, 21, D) an anaconda skeleton (22, 32, D) a phantom mirror (22, 33, D) a +3 scimitar of holy wrath (unseen) (22, 34, D) the +0 ring mail of Whack-A-Mole {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (23, 0, D) a +0 trident (23, 4, D) a +3 morningstar of protection (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (23, 5, D) a +3 mace of draining a boomerang a merfolk corpse (skeletalised by now) (23, 16, D) a +0 athame (23, 21, D) a +2 flail of holy wrath a +0 robe a +0 partisan a salamander skeleton (23, 22, D) a +0 flail a +0 robe a naga skeleton a guardian serpent skeleton (23, 23, D) a +2 robe of willpower (still there?) a +0 spear (still there?) a naga skeleton (still there?) (23, 24, D) a +0 shortbow of flaming (unseen) (23, 32, D) a staff of air (unseen) (23, 33, D) a ring of poison resistance (23, 34, D) the +1 chain mail "Coomukut" {Death, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (24, 0, D) the +3 scale mail "Tufu" {Archery, Harm +Inv rElec Dex-3} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (24, 1, D) a +0 trident of venom (24, 4, D) the +8 chain mail of Iprasege {rN+ Str-5 Int+3} (still there?) rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 trident (still there?) (24, 16, D) a dragon-coil talisman (24, 18, D) a staff of earth a +0 club a +0 robe a naga skeleton (24, 21, D) a +1 flail of draining a +0 robe a +0 dagger a +0 robe a +0 quarterstaff a +0 robe a naga skeleton a salamander skeleton (24, 22, D) an anaconda skeleton (24, 24, D) a +1 heavy flail (still there?) a +0 robe (still there?) a salamander skeleton (still there?) (24, 32, D) a +1 scimitar of holy wrath (unseen) (24, 34, D) 4 scrolls of enchant armour (24, 40, D) a +0 demon whip of freezing (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a demonspawn corpse (still there?) (25, 0, D) a +0 rapier of holy wrath (25, 6, D) the +10 hand axe of Disaster {antimagic, rN+ Int-3 Dex+4} rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe a wind drake corpse (skeletalised by now) (25, 9, D) a +0 rapier a +0 robe (25, 18, D) a spider talisman (25, 19, D) a +3 halberd of venom a +0 robe (25, 22, D) the +8 war axe of Beopiaq {flame, rF+ Str+3 Dex+3} (still there?) rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 barding (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 robe (still there?) a naga skeleton (still there?) a naga skeleton (still there?) a naga skeleton (still there?) (25, 24, D) a +0 quarterstaff a +0 robe (25, 32, D) a lightning rod (4/4) (25, 33, D) a +5 ring of evasion (25, 34, D) a staff of conjuration (unseen) (26, 0, D) a +4 plate armour of willpower (26, 1, D) a +0 scimitar of valour (26, 32, D) a parchment of Spellspark Servitor (26, 33, D) an amulet of wildshape (26, 34, D) the +5 whip of Edaluw {speed, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (27, 0, D) the air staff of the Scroll {rElec rF- Dex+5 Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (27, 1, D) a +2 heavy morningstar (27, 16, D) a +0 halberd (27, 19, D) a +2 orcbow of draining (still there?) a +0 glaive (still there?) (27, 32, D) the +7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3} IceExpos: Whenever you deal cold damage to an enemy without rCold∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. IceWiz: It increases the success rate of your Ice Magic spells. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (27, 33, D) a ring of protection from fire (27, 34, D) a +0 heavy mace (unseen) (28, 0, D) a staff of alchemy (28, 1, D) the +2 helmet of Riyhoed {Regen+ Str+6} Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). It cannot be enchanted further. (28, 17, D) a ring of flight (28, 32, D) a +1 shortbow of flaming (unseen) (28, 33, D) a manual of Long Blades (29, 1, D) a +0 spear (29, 16, D) a +0 whip (29, 17, D) a +6 ring of dexterity (29, 32, D) the +8 trident of Herek {elec, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (29, 33, D) a +0 dire flail (35, 15, D) a +6 plate armour of ponderousness (36, 1, D) a staff of air (36, 28, D) a +0 demon blade of venom (36, 29, D) a +0 mace of draining (37, 0, D) the earth staff of Mairr {rC- Int+4 Summ Air Earth} [staff of earth] rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (37, 1, D) a medusa talisman (37, 14, D) a staff of conjuration (37, 15, D) a +3 vampiric rapier (37, 28, D) the +8 eveningstar of Dissolution {elec, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (37, 29, D) a staff of fire (38, 1, D) a ring of flight (38, 4, D) a +0 great sword of flaming (38, 5, D) a hell hog corpse (skeletalised by now) (38, 14, D) a +4 battleaxe of venom (38, 15, D) a +1 arbalest of flaming (38, 29, D) a +3 ring mail of fire resistance (39, 0, D) a +4 great sword of holy wrath (39, 2, D) a +4 orcbow of electrocution a +1 scimitar a +0 plate armour a human corpse (skeletalised by now) (39, 3, D) a +0 battleaxe of flaming a +0 plate armour (39, 14, D) a +2 hand axe of sundering (39, 15, D) a parchment of Alistair's Intoxication (39, 17, D) a +3 morningstar of venom (39, 28, D) a +6 ring of intelligence (39, 29, D) a parchment of Dispersal (40, 1, D) a +0 spear of distortion (40, 3, D) a +2 great sword of flaming a hell hog corpse (skeletalised by now) (40, 4, D) a +2 great sword of flaming a +0 great sword of flaming a fire giant corpse (skeletalised by now) (40, 5, D) a +1 great sword of flaming a hell hog corpse (skeletalised by now) (40, 14, D) a +1 short sword of venom (40, 29, D) a +3 ring mail of cold resistance (41, 0, D) a staff of necromancy (41, 1, D) a staff of fire (41, 18, D) a raiju skeleton (41, 29, D) the +5 dire flail of Coffu {venom, ^Drain rElec Str-4 Int+6} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (42, 1, D) the hive talisman of Time Monsters {+Inv Dex+4} [hive talisman] +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). (42, 15, D) the +8 arbalest "Lascheele" {chaos, rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (42, 28, D) a +1 broad axe of flaming (42, 29, D) a serpent talisman (43, 28, D) a staff of necromancy (49, 1, D) a staff of alchemy (49, 17, D) a +0 scimitar of flaming (49, 24, D) a +2 robe of cold resistance (49, 37, D) a +3 leather armour of fire resistance (50, 0, D) a parchment of Dispersal (50, 1, D) a +1 robe (50, 13, D) a +2 robe (unseen) (50, 16, D) a +0 great sword of flaming (unseen) (50, 17, D) a +3 scimitar of flaming (50, 24, D) the alchemy staff of Attainder {rPois Dex-2 Hexes Necro Forge Alch} [staff of alchemy] rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (50, 25, D) a staff of alchemy (50, 28, D) a +0 spear a javelin a +0 leather armour (50, 29, D) a manticore corpse (skeletalised by now) (50, 30, D) a +6 triple crossbow of freezing a +0 rapier a +0 robe (50, 36, D) a +2 scale mail of archery (50, 37, D) the +8 war axe "Beastbane" {drain, ^Contam rElec rC++ Dex+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (51, 13, D) a parchment of Orb of Destruction (51, 15, D) a +2 great sword of flaming (51, 17, D) a +0 great sword of flaming (51, 24, D) a staff of air (51, 28, D) a manticore corpse (skeletalised by now) (51, 29, D) a +1 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (51, 37, D) the +1 trident of the Ageing Gods {elec, rElec rPois rC- Will++} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (52, 1, D) a +1 hand axe of freezing (52, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 6, D) a +0 short sword (52, 7, D) a +0 robe (52, 12, D) a staff of necromancy (52, 13, D) a +3 morningstar of protection (52, 16, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (52, 25, D) a staff of alchemy (52, 28, D) a +0 rapier 3 large rocks a +0 robe a merfolk corpse (skeletalised by now) (53, 0, D) a +2 plate armour of poison resistance (53, 5, D) a +0 robe (53, 13, D) the +0 dagger of Xati {heavy, rN+ Will- Str+2 Int+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (53, 16, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 17, D) a +1 scimitar of flaming (unseen) (53, 24, D) the necromancy staff of the Skies Above {^Fragile rF+ rN+ Dex+2 Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (53, 25, D) a staff of alchemy (53, 29, D) a +0 rapier a +0 robe (53, 30, D) a +2 rapier of electrocution a +0 robe a water nymph corpse (skeletalised by now) (54, 0, D) a +2 leather armour of positive energy (54, 1, D) a sanguine talisman (54, 4, D) a +0 mace a +0 trident a +0 robe (54, 12, D) a +1 chain mail of willpower (55, 0, D) a +1 great mace of protection (55, 1, D) the +2 robe of Jaduomp {+Blink} +Blink: It lets you blink. It cannot be enchanted further. (55, 12, D) a staff of earth (55, 13, D) a +1 whip of electrocution (59, 37, D) a blade talisman (60, 9, D) a +0 arbalest (60, 37, D) a +1 broad axe of freezing (61, 0, D) a hive talisman (unseen) (61, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 3, D) a +0 shortbow (61, 26, D) the +1 rapier "Sudyorgh" {devious, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 29, D) a +0 arbalest (62, 1, D) +1 acid dragon scales a +0 arbalest (62, 8, D) a +3 hand axe of freezing (62, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 10, D) a +0 orcbow (62, 16, D) a +2 scale mail of fire resistance (62, 17, D) a +2 quarterstaff of draining (62, 20, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 29, D) a +0 arbalest (63, 0, D) the +1 robe of Tafenom {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 2, D) a +0 arbalest (63, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 16, D) a +6 battleaxe of electrocution (63, 17, D) a +2 rapier of venom (63, 26, D) the +3 flail of the Filigreed God {freeze, rPois rC++} rPois: It protects you from poison. rC++: It greatly protects you from cold. It cannot be enchanted further. (63, 27, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 29, D) a +0 arbalest 3 large rocks a yaktaur corpse (skeletalised by now) (63, 37, D) a parchment of Dispersal (64, 16, D) a +2 arbalest of freezing (64, 17, D) the +9 quarterstaff of Equilibrium {antimagic, Fly rC- Dex+3} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (64, 19, D) a wolf corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (64, 27, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, 26, D) a +2 short sword of speed (68, 0, D) a staff of fire (69, 0, D) a +5 glaive of protection (69, 36, D) the +1 robe "Lisequdwo" {rC- Regen+ Str+5} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). It cannot be enchanted further. (70, 8, D) a +6 ring of intelligence (70, 9, D) a +0 hand axe of freezing (70, 36, D) the +6 scale mail "Idaicoupn" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (70, 37, D) a +2 battleaxe of holy wrath (71, 8, D) the +6 demon trident "Minotaur's Peril" {freeze, rC+ Int+3 Dex+5} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 27, D) a parchment of Manifold Assault (71, 37, D) a staff of earth (72, 9, D) a staff of alchemy (72, 10, D) a +4 short sword a +0 robe (72, 17, D) a +2 long sword of holy wrath (72, 19, D) a +0 dire flail a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (72, 20, D) a +0 hand axe a +0 scale mail (72, 26, D) the +8 falchion "Osuosk" {valour, ^Drain Fly Will+} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (72, 27, D) the +9 plate armour of the Snake Pit {Resonance, rElec rC+ rN+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 3, D) a +0 flail a draconian corpse (skeletalised by now) (73, 19, D) a +1 dagger of protection a +0 robe (73, 27, D) the +6 war axe of Umnep {heavy, rF- rC+ rCorr Int+6} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (74, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (74, 19, D) a +0 club an orc corpse (skeletalised by now) (74, 20, D) a +0 hand axe (74, 21, D) a +2 scimitar of protection (still there?) a +0 plate armour (still there?)