Argyros Level 1 of the Dungeon (12, 15, D:1) a +0 short sword (13, 12, D:1) a rat corpse (skeletalised by now) (14, 16, D:1) a bat corpse (skeletalised by now) (25, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -2, D:1) a +0 club Level 2 of the Dungeon (17, 6, D:2) a +0 ring mail (18, 19, D:2) a bat skeleton (19, -15, D:2) a frilled lizard corpse (skeletalised by now) (22, 20, D:2) a +0 sling (25, 16, D:2) a +0 robe (27, -6, D:2) an adder skeleton (31, 0, D:2) a rat skeleton (33, 8, D:2) a +0 flail (35, -4, D:2) a +0 leather armour (40, 26, D:2) a ball python skeleton (44, -6, D:2) 6 poisoned darts (47, 30, D:2) 5 poisoned darts (69, -7, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (5, -14, D:3) a scroll of vulnerability (9, -10, D:3) a +0 hand axe a +0 leather armour (9, -9, D:3) a +0 dagger a +0 leather armour (10, -12, D:3) a scroll of identify (11, -11, D:3) a +0 short sword (12, -4, D:3) a scroll of blinking (15, -12, D:3) 9 gold pieces (16, -15, D:3) a +0 pair of gloves (16, -10, D:3) the +8 whip "Baet" {concuss, Will+ Int+3} (still there?) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (still there?) (17, -18, D:3) 4 boomerangs (28, -9, D:3) a parchment of Maxwell's Capacitive Coupling (29, -11, D:3) an adder corpse (33, -4, D:3) a +0 dagger a kobold corpse (37, -32, D:3) a +0 falchion (40, -32, D:3) a +0 leather armour (41, -23, D:3) a +0 spectral mace (45, -41, D:3) a +0 short sword a kobold skeleton (46, -40, D:3) a frilled lizard corpse