Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 3841494727781657036 35 Arkalis the Conjurer (level 3, -8/22 HPs) Began as an Octopode Conjurer on Nov 15, 2024. Mangled by a sleepcap (21 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1402 turns). Arkalis the Conjurer (Octopode Conjurer) Turns: 1402, Time: 00:04:16 Health: -8/22 AC: 1 Str: 6 XL: 3 Next: 33% Magic: 0/6 EV: 2 Int: 22 God: Gold: 65 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Scrolls b - 2 scrolls of fear {unknown} f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} k - a scroll of vulnerability {unknown} l - a scroll of summoning {unknown} Potions a - a potion of magic c - a potion of lignification {unknown} d - a potion of heal wounds {unknown} e - a potion of cancellation {unknown} h - 2 potions of mutation {unknown} i - 2 potions of haste {unknown} j - a potion of resistance {unknown} Skills: + Level 0.6 Fighting + Level 0.4 Staves * Level 2.5 Dodging + Level 3.0 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 14% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You now have 65 gold pieces (gained 11). An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! A sleepcap comes into view. The magic dart hits the sleepcap but does no damage. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap closely misses you. You tentacle-slap the sleepcap. You grab the sleepcap. You squeeze the sleepcap, but do no damage. The sleepcap is moderately damaged. You tentacle-slap the sleepcap. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The sleepcap barely misses you. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.#.#.## ##.#.## #..#.## ##.#.## #...## ## ##.#.## #..## ##.# ##.#.## #.## #.#..##.#.## #.. #.#.#.#.## ##. #.#.#.## # #f#.## #@## ### You could see a sleepcap. Vanquished Creatures A dart slug (D:1) 3 ball pythons 3 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:2) 4 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A bat (D:2) 2 frilled lizards 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arkalis the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 9/18 MP: 1/5 536 | D:1 | Reached XP level 3. HP: 22/22 MP: 1/6 802 | D:1 | Learned a level 2 spell: Searing Ray 1402 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: minmay_inner_zag, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.6 Staves | | 0.4 Dodging | | 2.5 Spellcasting | | 2.2 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 19 Constrict || 7 Tentacles || 5 Cast: Magic Dart || 45 Searing Ray || 1 Armour: Skin || 18 Dodge: Dodged || 14