Arkalis Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 26, D:1) 5 stones (21, -7, D:1) a +0 quarterstaff a gnoll skeleton (21, 27, D:1) a +0 club a goblin skeleton (22, -8, D:1) a hobgoblin skeleton (24, -12, D:1) a +0 flail (24, 27, D:1) a +0 club (25, -11, D:1) a rat skeleton (31, 26, D:1) a rat skeleton (32, -6, D:1) a quokka skeleton (36, -9, D:1) a ball python skeleton (45, 9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 8 stones (3, -3, D:2) 4 stones (4, -3, D:2) 5 poisoned darts (15, 8, D:2) an adder skeleton (24, 16, D:2) a +0 rapier an adder skeleton (41, 8, D:2) a +0 short sword (45, 22, D:2) a +0 leather armour a +0 scythe the human skeleton of Sigmund (50, 37, D:2) a frilled lizard skeleton (51, 36, D:2) a hobgoblin skeleton (54, 41, D:2) a +1 robe of fire resistance Level 3 of the Dungeon (0, 0, D:3) a +6 ring of intelligence (9, -12, D:3) a +0 club (9, 1, D:3) a +0 short sword a +0 club a kobold skeleton (10, 0, D:3) a hobgoblin skeleton (10, 22, D:3) 7 stones (16, -16, D:3) an adder corpse (skeletalised by now) (25, 26, D:3) a quokka corpse (skeletalised by now) (29, 9, D:3) a +0 mace (33, -8, D:3) 6 stones (33, 24, D:3) an adder skeleton (34, -19, D:3) a frilled lizard skeleton (38, 7, D:3) an adder skeleton (39, -16, D:3) a +0 hand axe (41, -15, D:3) a +0 quarterstaff (41, -12, D:3) a +0 short sword (42, -11, D:3) a +0 club a +0 leather armour (44, 26, D:3) a bat skeleton Level 4 of the Dungeon [Shop] Mell's Book Shop a book of Callings (308 gold) a Trismegistus Codex (330 gold) a book of the Senses (308 gold) a book of Displacement (242 gold) a book of Dreams (264 gold) the Tome of Anthracomancy and Effluvium (440 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Fireball Conjuration/Fire 5 d - Hellfire Mortar Fire/Earth 7 a book of Geomancy (220 gold) a book of Minor Magic (176 gold) a book of Maladies (374 gold) a book of Ice (550 gold) the Compendium of Beguiling Voltage (506 gold) Spells Type Level a - Cause Fear Hexes 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Arcjolt Conjuration/Air 5 d - Summon Mana Viper Hexes/Summoning 5 (0, 0, D:4) a quokka skeleton (9, -32, D:4) a +0 dagger (13, 3, D:4) a +0 club (13, 9, D:4) the +1 scale mail of the Forging Gods {Str+3 Dex+5 Slay-4} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (17, -23, D:4) a +2 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (37, -34, D:4) a +0 club a goblin skeleton (40, 3, D:4) the +2 war axe of the Pharaoh's Fist {antimagic, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (44, -9, D:4) a +0 spear (44, -4, D:4) a howler monkey skeleton (49, -37, D:4) a +0 hand axe 3 boomerangs a +0 leather armour (49, -7, D:4) a +0 leather armour of poison resistance (50, -35, D:4) a +0 hand axe a +0 ring mail (51, -22, D:4) a +0 club a +0 dagger an orc skeleton (52, -36, D:4) a +0 club (52, -35, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 whip (1, 4, D:5) a +0 flail (1, 5, D:5) a +0 club (13, -13, D:5) a +0 plate armour (13, -6, D:5) a +0 hand axe a boomerang (29, -24, D:5) a +0 dagger a +0 robe an orc corpse