Arkalis the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +9 sword of Zonguldrok {reap} the +7 mace of Variability {chaos, chaos arc} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a book of Party Tricks (49, 36, D) a +1 ring mail of fire resistance (unseen) (49, 37, D) a book of Death (50, 25, D) a wand of flame (6) (50, 37, D) a +0 heavy war axe (unseen) (51, 25, D) a +0 war axe (still there?) the amulet of Beujeecw {+Blink Will+ RegenMP+ Dex+5 Stlth-} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. +Blink: It lets you blink. Stlth-: It makes you less stealthy. RegenMP+: It increases your rate of magic regeneration. a +3 ring mail of willpower (still there?) (51, 26, D) a +0 short sword a +0 hand axe (52, 24, D) a +0 hand axe (52, 25, D) a +2 morningstar of draining (still there?) a +1 mace of protection (still there?) a green draconian corpse (still there?) (52, 26, D) a +0 hand axe a red draconian corpse (53, 24, D) a +2 leather armour of fire resistance (unseen) (53, 25, D) a staff of air (unseen) (53, 26, D) a +0 battleaxe (53, 27, D) a +0 battleaxe a white draconian corpse (53, 36, D) a +1 chain mail of willpower (unseen) (54, 24, D) a book of Armaments (54, 25, D) the +0 glaive "Jaemm" {protect, rElec} rElec: It insulates you from electricity. (unseen) (54, 36, D) Sidaitoa's Exposition on the Conflagrant Fifth Circle Spells Type Level a - Scorch Fire 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Flame Wave Conjuration/Fire 4 d - Conjure Ball Lightning Conjuration/Air 6 (55, 24, D) a staff of air (unseen) (59, 37, D) a +0 battleaxe of electrocution (unseen) (60, 39, D) a +0 halberd a naga corpse a ball python corpse (60, 40, D) a +0 whip (61, 16, D) a staff of cold (unseen) (61, 26, D) a staff of cold (unseen) (61, 36, D) a +2 antimagic broad axe (61, 37, D) a +1 battleaxe of freezing (61, 39, D) an adder corpse (61, 40, D) a black mamba corpse (61, 41, D) a black mamba corpse (62, 0, D) the staff of Honour {rC+ Will- Dex+3 Stlth+ Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 1, D) the staff of the Yoke {rPois rN+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a staff of cold (62, 21, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) a +0 mace of draining (unseen) (62, 27, D) a +5 orcbow of electrocution (unseen) (62, 40, D) a +0 halberd (still there?) a +0 robe (still there?) the ring "Xaajut" {rN+ rCorr AC+4} (still there?) [ring of protection] AC+4: It affects your AC (+4). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (62, 41, D) a black mamba corpse (63, 0, D) the +2 sling of Sitar {heavy, rF+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (unseen) (63, 8, D) a +3 whip of electrocution (unseen) (63, 16, D) a +2 glaive of flaming (63, 17, D) a staff of fire (unseen) (63, 20, D) an ugly thing corpse (skeletalised by now) (63, 27, D) a +0 great sword of protection (63, 30, D) a hell hound corpse (skeletalised by now) (63, 36, D) the +0 shortbow of the Realm of Zot {flame, rPois Will+ Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. Will+: It increases your willpower. (63, 37, D) the +0 glaive "Elanodar" {drain, SInv} SInv: It lets you see invisible. (64, 16, D) a staff of air (unseen) (64, 17, D) a +2 vampiric glaive (unseen) (64, 26, D) a staff of fire (unseen) (64, 27, D) a staff of air (unseen) (65, 26, D) a +1 dagger of protection (unseen) (65, 29, D) a hell hound corpse (skeletalised by now) (67, 0, D) a +4 long sword of flaming (67, 3, D) 3 large rocks a +0 giant club a +0 giant club (68, 3, D) a +0 giant spiked club a +0 giant spiked club (69, 36, D) a +0 whip of electrocution (70, 8, D) a +1 ring mail of poison resistance (unseen) (70, 9, D) a +3 ring mail of fire resistance (unseen) (71, 17, D) a +2 sling of flaming (71, 30, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 36, D) the +10 plate armour of Spite {rF+++ rN++ Str-2 Int-3} Str-2: It affects your strength (-2). Int-3: It affects your intelligence (-3). rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. (71, 37, D) a +1 scimitar of flaming the +4 ring mail of Xiteg {Harm} Harm: It increases damage dealt and taken. (72, 8, D) a wand of mindburst (6) (72, 9, D) a book of Blasting (72, 17, D) a staff of conjuration (72, 26, D) a +3 chain mail of fire resistance (72, 30, D) a +0 chain mail a +0 long sword (72, 36, D) the +0 broad axe "Hikesuic" {spect, Str+4} Str+4: It affects your strength (+4). (72, 37, D) the +9 great sword "Ekkaz" {elec, rElec rPois rC++ Will-} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. (72, 38, D) a hell hog skeleton (73, 16, D) a +3 heavy falchion (73, 30, D) a +0 leather armour a +0 hand axe (73, 31, D) a +0 chain mail a +0 hand axe an orc corpse (skeletalised by now) (73, 37, D) a +4 rapier of venom (74, 3, D) a jackal corpse (skeletalised by now) (74, 29, D) a +1 trident of venom an orc corpse (skeletalised by now)