Arkalis the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 dagger {Zihan} a +0 long sword {Suni} a javelin 3 throwing nets (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +2 ring mail of poison resistance (61, 16, D) a +1 troll leather armour (unseen) (62, 0, D) the amulet "Hotziczu" {RegenMP+ Str+3 Int+4 Dex+3 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. (62, 1, D) the +6 morningstar "Xeoh" {venom, rC+ Will+ rCorr Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (62, 2, D) a +0 short sword a +0 robe (62, 3, D) a +0 short sword a +0 robe a spriggan corpse (62, 8, D) the ring of the Tick {rC+ Wiz Int+3} [ring of wizardry] It improves your spell success rate. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. (62, 9, D) a +0 heavy flail (unseen) (62, 16, D) a +2 rapier of draining (unseen) (62, 17, D) the ring "Peob" {Fly rF+ rN+ Will+} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. (63, 16, D) 4 potions of heal wounds (63, 17, D) a +1 ring mail of positive energy (unseen) (63, 19, D) a +0 trident 2 boomerangs (64, 2, D) a wolf corpse (64, 16, D) a book of Spatial Translocations (64, 17, D) a book of Conjurations (67, 0, D) a +4 hand axe of venom (unseen) (67, 1, D) a +0 shortbow (68, 0, D) a +6 short sword of venom (68, 1, D) a +0 shortbow a centaur corpse (69, 1, D) a +0 orcbow (70, 8, D) the +3 trident "Goblin's Demise" {venom, rN++ Will++ Stlth+} rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (70, 11, D) a +0 rapier a +0 robe (71, 11, D) a black bear corpse a wolf corpse (71, 16, D) a +1 heavy orcbow (71, 17, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (71, 26, D) a staff of fire (unseen) (71, 27, D) a +2 orcbow of freezing (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) the +3 leather armour "Omiv" {rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (72, 17, D) a granite talisman (72, 27, D) a +4 ring mail of cold resistance (unseen) (73, 16, D) a +1 glaive of pain (73, 17, D) an amulet of regeneration (73, 27, D) a staff of fire (74, 19, D) an apocalypse crab corpse (75, 1, D) a +2 flail of protection (unseen)