Dungeon Crawl Stone Soup version 0.32-a0-1364-g0555720625 (webtiles) character file. Game seed: 5404731328740199894 28 ArthurDent the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on June 9, 2024. Slain by an adder (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (601 turns). ArthurDent the Conjurer (Deep Elf Conjurer) Turns: 601, Time: 00:02:00 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 0/8 EV: 11 Int: 22 God: Gold: 17 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -5) A: electricity resistance, inability to drink after injury 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +1 ring mail of poison resistance Scrolls e - a scroll of vulnerability {unknown} f - 2 scrolls of enchant armour {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} h - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to electric shocks. (rElec) You occasionally lose the ability to drink potions when taking damage. Message History (Press . to maintain the ray.) A ball python comes into view. The searing ray hits the adder. The adder is almost dead. The searing ray misses the adder. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder closely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. You feel sick. You feel sick. The adder closely misses you. You feel sick. You feel sick. You are no longer poisoned. The adder attacks as it pursues you! The adder closely misses you. The adder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. Unknown command. The adder attacks as it pursues you! The adder closely misses you. The adder attacks as it pursues you! The adder bites you. x2 You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder completely misses you. It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to drink potions when taking damage. You feel insulated. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #......# #.#....# ##.###### #.#....## #..# #.##....# ..######## #.##..†.# ###......# #.##....# #......# ##.##....# #......######........# ###..............##....# .........#######@##....# .##(.....##.....S#.....## ###......#.....)........## # #...............(.....># # #......................# #######................# #................# #................# #................# You could see an adder. Vanquished Creatures 3 dart slugs 3 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArthurDent the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 220 | D:1 | Learned a level 2 spell: Searing Ray 395 | D:1 | Reached skill level 5 in Conjurations 601 | D:1 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 601 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 601 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_rooms D:2: layout_basic, chequers_avenue, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 601 | 591 | 10 | 0 | 494 | 2 | 300.5 | Dungeon | 601 | 591 | 10 | 0 | 494 | 2 | 300.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 582 daAuts D:2: 18 daAuts