Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 156167977329956318 10 Asmodea the Magician (level 2, -8/15 HPs) Began as a Deep Elf Hedge Wizard on July 19, 2026. Mangled by Terence ... wielding a +0 hand axe of electrocution (20 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (657 turns). Asmodea the Magician (Deep Elf Hedge Wizard) Turns: 657, Time: 00:02:57 Health: -8/15 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 3/9 EV: 11 Int: 18 God: Gold: 57 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a ring of flight (worn) Scrolls T - a scroll of torment Potions g - a potion of magic L - a potion of lignification A - a potion of attraction d - a potion of enlightenment {unknown} h - a potion of haste Skills: + Level 2.8 Dodging + Level 2.5 Stealth + Level 4.7 Spellcasting + Level 2.3 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 12% 2 Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Slow Hex 16% N/A 14% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Death Channel Necr 4% N/A 100% 6 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe of electrocution. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe of electrocution. You are electrocuted!! Ouch! That really hurt! You die... Terence says, "And stay out!" #.# # #.# #.#.# #:#.# #.#.######. #####..........# . ......@........# # ######@#####.##.# #........)......# #.####.#####....# ######## #.# #.# ...# .......#.##.# #.# ..# .......#.##.# #.. .# .......#.##.# ### .. #'###.##.##.# . #.###.##.##.# You could see Terence. Vanquished Creatures 2 hobgoblins (D:2) 2 ball pythons 3 frilled lizards (D:1) A goblin (D:2) 2 kobolds 3 rats (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asmodea the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 549 | D:2 | Found Maeziod's Antique Weapon Shop. 561 | D:2 | Reached XP level 2. HP: 14/15 MP: 5/9 650 | D:2 | Encountered Terence 657 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_dealshenge, uniq_terence Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 29 Drink: Curing || 1 Heal wounds || 1 Haste || 1 Attraction || 1 Invisibility || 1 Read: Identify || 3 Enchant weapon || 1 Silence || 1 Armour: Robe || 10 Dodge: Dodged || 4