Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 13472172349233525466 16 AsoRock the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Oct 2, 2024. Slain by Terence ... wielding a +0 falchion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1300 turns). AsoRock the Magician (Djinni Conjurer) Turns: 1300, Time: 00:04:17 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 65 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 rapier rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) e - a +1 trident of venom Armour a - a +0 robe (worn) Potions b - a potion of enlightenment {unknown} c - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the kobold. You kill the kobold! HP restored. A ball python comes into view. A ball python is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Terence the Veteran comes into view. He is wielding a +0 falchion. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (81% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion! The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "Finally, peace and quiet." ..######.#.# ...........# .#.#####.#######.. #.......... #..#######. #.#####..# ##### #...))..# #... #.######.###@### #....@..# #####.#.# #..... ###.#.# ...# ### You could see Terence. Vanquished Creatures 5 ball pythons 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 2 kobolds (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AsoRock set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 596 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 799 | D:1 | Reached skill level 1 in Fighting 1294 | D:2 | Noticed Terence 1299 | D:2 | HP: 1/22 [Terence/+0 falchion (1)] 1300 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, st_stairs_3, chequers_decorated_corner D:2: layout_loops_ring, hex_tiny, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 24 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 5