Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15451894528336212331 218 AsoRock the Magician (level 6, -2/45 HPs) Began as a Djinni Conjurer on Jan 21, 2025. Was an Initiate of Ashenzari. Slain by a vampire bat (5 damage) ... manifested out of Blorkula the Orcula ... on level 5 of the Dungeon. The game lasted 00:09:58 (3978 turns). AsoRock the Magician (Djinni Conjurer) Turns: 3978, Time: 00:09:59 Health: -2/45 AC: 4 Str: 6 XL: 6 Next: 17% Gold: 180 EV: 10 Int: 21 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . a - +2 whip (elec) rCold x . . (no shield) rNeg . . . e - +1 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... j - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: acrobat, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons a - a +2 whip of electrocution (weapon) h - a +0 dagger of venom n - a +0 rapier Armour e - a +1 leather armour (worn) Jewellery j - an amulet of the acrobat (around neck) Scrolls k - a scroll of fear m - a scroll of poison Potions b - a potion of heal wounds c - 2 potions of enlightenment d - a potion of berserk rage {unknown} f - a potion of brilliance {unknown} g - 2 potions of attraction {unknown} i - a potion of ambrosia {unknown} l - a potion of mutation {unknown} o - a potion of curing {unknown} Skills: + Level 2.5 Fighting - Level 2.6 Dodging - Level 2.0 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Fulminant Prism Conj/Alch 13% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 22% 4 e - Shock Conj/Air 100% 1d9 2% 1 f - Momentum Strike Conj/Tloc 52% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the vampire bat! The vampire bat is heavily damaged. The searing ray hits the vampire bat. The vampire bat is heavily damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The vampire bat misses you. The vampire bat completely misses you. The vampire bat misses you. The vampire bat completely misses you. The vampire bat misses you. The vampire bat bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire bat Aim: a vampire bat (heavily damaged, 69% to hit) The searing ray hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The searing ray hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The vampire bat bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The vampire bat bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire bat Aim: a vampire bat (moderately damaged, 69% to hit) The searing ray hits the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The searing ray hits the vampire bat. The vampire bat is severely damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The vampire bat bites you. You die... #.....# #....## #.#### #.# # #.# #.. #.# #...# #.# ......####b# ..........@# .?....###### #...# #.. # You could see a vampire bat. Vanquished Creatures 3 vampire bats (D:5) An orc priest (D:3) A sleepcap (D:4) An iguana (D:4) 3 adders 3 gnolls (D:2) A shadow imp (D:4) A dart slug (D:1) A ribbon worm (D:3) 3 orcs (D:3) 6 endoplasms 4 giant cockroaches 4 hobgoblins 5 jackals (D:2) 2 quokkas 3 ball pythons 9 bats 4 frilled lizards 2 goblins 9 kobolds 6 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AsoRock set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 998 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 998 | D:2 | Learned a level 1 spell: Shock 1272 | D:2 | Reached skill level 1 in Fighting 1533 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 2444 | D:3 | Reached XP level 5. HP: 14/37 MP: 0/0 2444 | D:3 | Learned a level 2 spell: Momentum Strike 2777 | D:3 | Found a faded altar of an unknown god. 2802 | D:3 | Identified the +0 ring mail "Hero's Friend" {rC++ Str+3 | SInv} 3272 | D:4 | You are sucked into a shaft and drop 1 floor! 3272 | D:5 | Entered Level 5 of the Dungeon 3280 | D:5 | Noticed an ogre 3351 | D:4 | Found Gyroc's Tremendous Tomes. 3429 | D:4 | Reached XP level 6. HP: 42/44 MP: 0/0 3497 | D:4 | Reached skill level 5 in Spellcasting 3497 | D:4 | Reached skill level 5 in Conjurations 3497 | D:4 | Reached skill level 5 in Hexes 3497 | D:4 | Reached skill level 5 in Summonings 3497 | D:4 | Reached skill level 5 in Necromancy 3497 | D:4 | Reached skill level 5 in Translocations 3497 | D:4 | Reached skill level 5 in Fire Magic 3497 | D:4 | Reached skill level 5 in Ice Magic 3497 | D:4 | Reached skill level 5 in Air Magic 3497 | D:4 | Reached skill level 5 in Earth Magic 3497 | D:4 | Reached skill level 5 in Alchemy 3531 | D:4 | Found a staircase to the Ecumenical Temple. 3661 | Temple | Entered the Ecumenical Temple 3674 | Temple | Became a worshipper of Ashenzari the Shackled 3961 | D:5 | Noticed Blorkula the Orcula 3978 | D:5 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic D:2: layout_basic, small_statue_intersection D:3: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_basic, minmay_temple_entry_trees, nicolae_shop_i_like_big_books D:5: layout_loops_cross, uniq_blorkula_the_orcula Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | 1 2 | 2.5 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | 11 || 31 Unarmed | 3 | || 3 Whip | | 12 || 12 Cast: Magic Dart | 58 | 32 || 90 Searing Ray | 1 | 8 || 9 Shock | 3 | 14 || 17 Momentum Strike | | 5 || 5 Use: Scroll | 5 | 6 || 11 Stab: Sleeping | | 2 || 2 Armour: Leather armour | 17 | 19 || 36 Dodge: Dodged | 21 | 39 || 60