Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 3067338048443969367 144 AsoRock the Magician (level 5, -5/39 HPs) Began as a Djinni Conjurer on Mar 5, 2025. Slain by a crocodile (6 damage) ... in a sewer. The game lasted 00:08:54 (1675 turns). AsoRock the Magician (Djinni Conjurer) Turns: 1675, Time: 00:08:55 Health: -5/39 AC: 4 Str: 6 XL: 5 Next: 52% Gold: 189 EV: 11 Int: 22 God: SH: 0 Dex: 12 rFire + + . b - +1 dagger (pain) rCold x . . (no offhand) rNeg . . . i - +0 toga "Victory" {*Victory Clar} rPois ∞ (no helmet) rElec . k - +1 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: clarity, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, robust 1, screaming 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 189 gold pieces. Inventory: Hand Weapons b - a +1 dagger of pain (weapon) Armour a - a +0 robe i - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. k - a +1 cloak (worn) Magical Staves l - a staff of air Scrolls c - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} h - 3 scrolls of revelation {unknown} Potions d - a potion of curing {unknown} e - a potion of mutation f - a potion of ambrosia {unknown} j - a potion of haste {unknown} Skills: + Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Sandblast Erth 54% 2d13 1% 1 f - Scorch Fire 54% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are robust. (+10% HP) You occasionally shout uncontrollably at your foes. Message History Aim: a crocodile (heavily wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is severely wounded. Your magical contamination has completely faded away. The searing ray hits the crocodile. The crocodile is almost dead. The searing ray misses the crocodile. You finish channelling your searing ray. The crocodile bites you but does no damage. The crocodile barely misses you. The crocodile bites you. The crocodile drags you backwards! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 74% to hit) The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you but does no damage. Unknown command. The crocodile completely misses you. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile closely misses you. Unknown command. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! It was a potion of mutation. You feel extremely strange. You feel robust. You feel the urge to shout. The +0 toga "Victory" stops glowing. The crocodile bites you. You die... .. .. .. ####### .# ##.....## !# ##...≈...## .# #...≈≈≈...#######.#### ∩∩.≈≈≈≈≈........@l...# #...≈≈≈...#######.#### ##...≈...## .# ##.....## .# ####### .# .# .# ∩# You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 2 adders 5 dart slugs An orc (D:3) 6 ball pythons 9 bats 3 endoplasms 4 giant cockroaches 3 goblins 3 hobgoblins 4 jackals (D:1) 3 kobolds (D:2) 4 frilled lizards 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AsoRock set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 270 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 270 | D:1 | Learned a level 1 spell: Sandblast 711 | D:2 | Noticed Sigmund 757 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 960 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 974 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 1381 | D:3 | Found a faded altar of an unknown god. 1482 | D:3 | Found a glowing drain. 1497 | Sewer | Entered a sewer 1563 | Sewer | Noticed a brain worm 1578 | Sewer | Killed a brain worm 1579 | Sewer | Reached XP level 5. HP: 17/36 MP: 0/0 1579 | Sewer | Learned a level 2 spell: Scorch 1655 | Sewer | Noticed a crocodile 1656 | Sewer | Reached skill level 5 in Spellcasting 1656 | Sewer | Reached skill level 5 in Conjurations 1656 | Sewer | Reached skill level 5 in Hexes 1656 | Sewer | Reached skill level 5 in Summonings 1656 | Sewer | Reached skill level 5 in Necromancy 1656 | Sewer | Reached skill level 5 in Translocations 1656 | Sewer | Reached skill level 5 in Forgecraft 1656 | Sewer | Reached skill level 5 in Fire Magic 1656 | Sewer | Reached skill level 5 in Ice Magic 1656 | Sewer | Reached skill level 5 in Air Magic 1656 | Sewer | Reached skill level 5 in Earth Magic 1656 | Sewer | Reached skill level 5 in Alchemy 1674 | Sewer | HP: 1/36 [crocodile (5)] 1675 | Sewer | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1675 | Sewer | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 1675 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_rooms D:2: layout_basic, uniq_sigmund D:3: kennysheep_slugbush, layout_basic, nicolae_overflow_two_pavilions, portal_sewer_entry_d, shapermc_ecumenical_altar_mp_highgroup, serial_shops, nicolae_shop_bimaterial_pillars, uniq_robin Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | | 0.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 60 | 41 || 101 Searing Ray | | 3 || 3 Scorch | | 2 || 2 Fulminant Prism | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 4 | 20 || 24 Dodge: Dodged | 3 | 14 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1673 | 1583 | 90 | 159 | 1027 | 4 | 418.2 | Dungeon | 1496 | 1406 | 90 | 51 | 1024 | 3 | 498.7 | Sewer | 176 | 176 | 0 | 108 | 3 | 1 | 176.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 749 daAuts D:1: 613 daAuts Sewer: 176 daAuts D:3: 133 daAuts