Dungeon Sprint DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 3683675025496740468 25 AsoRock the Conjurer (level 2, -4/20 HPs) Began as a Demigod Conjurer on Mar 12, 2025. Slain by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:57 (79 turns). AsoRock the Conjurer (Demigod Conjurer) Turns: 79, Time: 00:01:58 Health: -4/20 AC: 3 Str: 8 XL: 2 Next: 63% Magic: 2/7 EV: 10 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +3 dagger (drain) rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +3 dagger of draining (weapon) Armour a - a +0 robe i - a +0 leather armour (worn) Wands f - a wand of polymorph (6) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 0.0 Fighting - Level 2.2 Dodging - Level 2.1 Stealth - Level 0.2 Unarmed Combat + Level 2.4 Spellcasting * Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History f - a wand of polymorph (6) There is an open door, spattered with blood here. Things that are here: a +3 dagger of draining; a +0 leather armour You sense an unholy aura. h - a +3 dagger of draining (weapon) There is an open door, spattered with blood here. You see here a +0 leather armour. You start removing your armour. You continue removing your +0 robe. x2 Magic restored. You continue removing your +0 robe. x2 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | AsoRock the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 5 in Conjurations 11 | D | Reached XP level 2. HP: 14/20 MP: 0/7 73 | D | Learned a level 2 spell: Searing Ray 76 | D | Noticed an ogre 79 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.1 Spellcasting | 2 | 2.4 Conjurations | 5 | 5.7 Unarmed Combat | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 5 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 2 Leather armour || 1 Dodge: Dodged || 2