AsoRock Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 17, D:1) a hobgoblin corpse (skeletalised by now) (1, 37, D:1) a ball python corpse (skeletalised by now) (5, 25, D:1) a bat corpse (skeletalised by now) (6, 14, D:1) a jackal corpse (skeletalised by now) (6, 24, D:1) a +0 dagger (10, 12, D:1) a jackal skeleton (11, 11, D:1) a bat skeleton a jackal skeleton a jackal skeleton (13, -14, D:1) a +0 cloak (20, -5, D:1) a +1 pair of gloves (23, 26, D:1) a ball python corpse (skeletalised by now) (26, 6, D:1) a ball python corpse (skeletalised by now) (28, 31, D:1) a scroll of vulnerability (30, -3, D:1) a +0 short sword (35, 23, D:1) a +0 robe (39, -10, D:1) a kobold corpse (skeletalised by now) (43, -3, D:1) a +0 robe (47, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 19, D:1) a +0 helmet Level 2 of the Dungeon (4, -18, D:2) a +0 dagger (10, -4, D:2) a +0 dagger 2 stones (19, -47, D:2) a +0 whip (20, -34, D:2) a scroll of blinking (21, -36, D:2) 2 potions of heal wounds (21, -35, D:2) a scroll of identify (22, -36, D:2) a scroll of identify (22, -35, D:2) 4 stones (22, -34, D:2) a scroll of teleportation (23, -34, D:2) a scroll of fog (29, -21, D:2) a +0 club (29, -18, D:2) a frilled lizard skeleton (35, -7, D:2) 4 stones (38, -29, D:2) a +0 robe (40, -28, D:2) an adder skeleton (41, -11, D:2) a potion of mutation (44, -4, D:2) a +0 helmet (45, -40, D:2) 5 stones (45, -37, D:2) a quokka skeleton (49, -25, D:2) a +0 pair of gloves (54, -9, D:2) a +0 hand axe (61, -33, D:2) a +0 dagger a kobold corpse (skeletalised by now) (67, -11, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 spear (23, 13, D:3) a +0 sling (30, -16, D:3) a +0 short sword (32, -15, D:3) a +0 club (32, -13, D:3) a +0 whip a +0 flail (34, -15, D:3) a +0 whip (37, 1, D:3) a +0 club (48, 21, D:3) a potion of heal wounds (48, 23, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (48, 25, D:3) a scroll of vulnerability (50, -18, D:3) a +0 mace (50, 22, D:3) a potion of invisibility (50, 24, D:3) a scroll of teleportation Level 4 of the Dungeon (0, 0, D:4) a +0 flail (3, -14, D:4) 5 large rocks (12, 6, D:4) a +0 long sword (14, 10, D:4) a +0 ring mail (16, -7, D:4) 4 stones a +0 short sword (23, -18, D:4) a +0 dagger (29, 11, D:4) a scroll of vulnerability a scroll of noise (33, -11, D:4) a +0 whip (36, 6, D:4) a +0 ring mail (40, 3, D:4) a +0 scythe a +0 robe (46, -16, D:4) a +0 short sword a +0 leather armour a +0 short sword (46, -14, D:4) a +0 chain mail a +0 club (47, -22, D:4) a +0 robe (51, 3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 4 gold pieces (still there?) a +1 flail of venom (still there?) a +0 scale mail (still there?) (26, 21, D:5) a +0 orcbow (27, 25, D:5) a +0 hand axe (31, 18, D:5) a +0 robe (32, 10, D:5) a +0 robe (34, 21, D:5) a +0 short sword