Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 7053391300230857607 65 AsoRock the Conjurer (level 3, -2/28 HPs) Began as an Armataur Conjurer on June 7, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1238 turns). AsoRock the Conjurer (Armataur Conjurer) Turns: 1238, Time: 00:03:30 Health: -2/28 AC: 4 Str: 12 XL: 3 Next: 92% Magic: 0/6 EV: 8 Int: 20 God: Gold: 73 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . k - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons d - a +0 whip k - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of ice Potions b - a potion of magic g - a potion of might {unknown} h - 2 potions of haste {unknown} i - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 0.7 Maces & Flails - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (lightly wounded, very poisoned, 72% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) Natasha claws you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The searing ray hits Natasha. Natasha is moderately wounded. Natasha casts a spell. The endoplasm closely misses you. The searing ray misses Natasha. Natasha closely misses you. The endoplasm barely misses you. The searing ray misses Natasha. You finish channelling your searing ray. Natasha barely misses you. The cerulean imp hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, very poisoned, 72% to hit) The searing ray hits Natasha. Natasha is severely wounded. (Press . to maintain the ray.) Natasha claws you. * * * LOW HITPOINT WARNING * * * The cerulean imp closely misses you. The endoplasm hits you but does no damage. The searing ray hits Natasha! You kill Natasha! Natasha yowls pathetically as she dies! The cerulean imp disappears in a puff of smoke! The endoplasm freezes you. You are frozen. You die... #.......# #.#####.####### #.# #.....).# #.# #.......# #.# #.......# ###.#####...<...# #######................ #.....#.#.############# #....J@.#.# #....†###.# #....§ #.# #...... #.# #...... #.# ....### #.# .... ..# #.. You could see an endoplasm. Vanquished Creatures Jessica (D:2) Natasha (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 6 ball pythons 3 bats (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/4 452 | D:1 | Learned a level 2 spell: Searing Ray 904 | D:2 | Reached skill level 4 in Conjurations 922 | D:2 | Reached XP level 3. HP: 20/27 MP: 2/6 1099 | D:2 | Noticed Jessica 1102 | D:2 | Killed Jessica 1167 | D:2 | Reached skill level 1 in Fighting 1230 | D:2 | Noticed Natasha 1238 | D:2 | Killed Natasha 1238 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic D:2: layout_basic, angelslayer_ecumenical_altar_simple_liquid, st_stairs_6, chequers_hall_statues_corner_a, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.2 Fighting | 1 | 1.0 Maces & Flails | | 0.7 Dodging | | 1.5 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 17 Whip || 45 Tailslap || 10 Dagger || 10 Cast: Magic Dart || 32 Searing Ray || 7 Use: Scroll || 3 Armour: Robe || 60 Dodge: Dodged || 45