Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12480214949957485322 38 AsoRock the Conjurer (level 3, -2/28 HPs) Began as an Armataur Conjurer on June 17, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:37 (1197 turns). AsoRock the Conjurer (Armataur Conjurer) Turns: 1197, Time: 00:04:37 Health: -2/28 AC: 4 Str: 12 XL: 3 Next: 25% Magic: 1/6 EV: 8 Int: 20 God: Gold: 34 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . i - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.43/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons i - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of silence {unknown} f - 2 scrolls of identify {unknown} h - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} g - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting - Level 1.4 Dodging - Level 2.2 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Jinxbite Hex 4% N/A 24% 2 Dazzling Flash Hex/Fire 4% N/A 43% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Awaken Armour Erth/Frge 4% N/A 83% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Starburst Conj/Fire 5% 6d4 100% 6 Magnavolt Erth/Air 1% 4d9 100% 7 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 !:* Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ########..... #............ #............ #?........... #......†..... ##.......... #......@?# #.....@..### #..........# ##.#...###..... ##..#.......###. ## #....)####### . #..##†# #### . ##.....# ... . ##.....## #.##### #......# #...... You could see Terence. Vanquished Creatures 5 giant cockroaches 5 hobgoblins 2 quokkas (D:1) 8 ball pythons 5 bats 3 endoplasms (D:1) A frilled lizard (D:1) 6 goblins 5 kobolds A rat (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 18 | D:1 | Found Aggisaas's Assorted Antiques. 126 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 350 | D:1 | Learned a level 2 spell: Searing Ray 380 | D:1 | Found Bocum's Distillery. 439 | D:1 | Reached skill level 4 in Conjurations 799 | D:1 | Found Qafioral's Book Emporium. 916 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/6 986 | D:2 | Reached skill level 1 in Fighting 1184 | D:2 | Noticed Terence 1197 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_rooms, serial_shops, shop, nicolae_shop_tiny_waterfront, nicolae_shop_behind_doors, minmay_pentomino_z2 D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.2 Fighting | 1 | 1.0 Dodging | | 1.4 Stealth | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 12 Tailslap || 2 Club || 8 Whip || 22 Cast: Magic Dart || 48 Searing Ray || 7 Armour: Robe || 79 Dodge: Dodged || 41