Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4929098512351738397 18 AsoRock the Conjurer (level 2, -8/15 HPs) Began as a Tengu Conjurer on Aug 8, 2025. Mangled by Terence ... wielding a +0 trident (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1127 turns). AsoRock the Conjurer (Tengu Conjurer) Turns: 1127, Time: 00:01:35 Health: -8/15 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 2/6 EV: 26 Int: 18 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - +1 whip (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons e - a +1 whip of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} i - a scroll of fear {unknown} Potions f - 2 potions of moonshine {unknown} g - 2 potions of haste {unknown} h - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.6 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 47% 3 Ozocubu's Armour Ice 2% N/A 47% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Detonation Catalyst Fire/Alch 2% 2d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. Magic courses through your body. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence completely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.#.###### ....# ....# ....### ......## ...##†.## ### ##..## #.....#..############### ......+.........@....... #.....##.........####### #..... ##.#...##@# #..... #.###....# ###### #+# ####.# .... #... #... You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:2) 4 hobgoblins (D:1) 4 ball pythons 4 bats 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 338 | D:1 | Learned a level 2 spell: Searing Ray 1110 | D:2 | Noticed Terence 1127 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, minivault_23 D:2: layout_basic, basic_altar, ebering_ecumenical_altar_webs, minmay_misc_feat_rows, kennysheep_generic_room_2, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 2 Kick || 1 Peck || 1 Whip || 2 Cast: Magic Dart || 39 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 9