Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 1995981901301375567 49 AsoRock the Conjurer (level 3, -6/26 HPs) Began as an Armataur Conjurer on Oct 21, 2025. Mangled by Terence ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:57 (1606 turns). AsoRock the Conjurer (Armataur Conjurer) Turns: 1606, Time: 00:02:57 Health: -6/26 AC: 5 Str: 12 XL: 3 Next: 51% Magic: 2/6 EV: 8 Int: 20 God: Gold: 108 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . j - +0 leather armour rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe i - a +0 helmet (worn) j - a +0 leather armour (worn) Scrolls d - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} g - 3 scrolls of vulnerability {unknown} Potions f - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 0.5 Armour - Level 1.8 Dodging - Level 2.9 Stealth + Level 2.2 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 65% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 89% 4 Orb of Destruction Conj 9% 9d6 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The searing ray hits Terence but does no damage. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. Magic courses through your body. Terence screams, "Your tough hide won't protect you!" Terence hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." # #. #. #.# ..## ..## ##@.#####. #<@....... #...######## ##.## #. .. #.# #. #. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms 2 giant cockroaches 4 hobgoblins 4 jackals (D:2) 5 ball pythons 4 bats 3 frilled lizards (D:1) 5 goblins 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 150 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/4 202 | D:1 | Learned a level 2 spell: Searing Ray 244 | D:1 | Found a faded altar of an unknown god. 786 | D:2 | Reached XP level 3. HP: 24/26 MP: 3/6 828 | D:2 | Found a broken altar of Ashenzari. 1411 | D:2 | Reached skill level 4 in Conjurations 1596 | D:3 | Noticed Terence 1606 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_rooms, hellmonk_ecumenical_altar_slurped_away D:2: layout_loops_ring, basic_altar, serial_bayou_pond_e, minmay_rat_gold_closets D:3: layout_loops_ring, slow_altar_1, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.0 Fighting | | 0.1 Armour | | 0.5 Dodging | | 1.8 Stealth | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 7 Tailslap || 8 Whip || 55 Cast: Magic Dart || 34 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 6 Armour: Robe || 29 Leather armour || 23 Dodge: Dodged || 39