Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 7260410168284208000 31 AsoRock the Conjurer (level 3, -6/27 HPs) Began as an Armataur Conjurer on Oct 23, 2025. Mangled by a gnoll ... wielding a +0 halberd of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (989 turns). AsoRock the Conjurer (Armataur Conjurer) Turns: 989, Time: 00:04:57 Health: -6/27 AC: 5 Str: 12 XL: 3 Next: 7% Magic: 6/6 EV: 8 Int: 20 God: Gold: 52 SH: 3 Dex: 8 Spells: 3/6 levels left rFire . . . f - +0 whip rCold . . . l - +0 buckler rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: very slightly contaminated A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Armour a - a +0 robe (worn) j - a +0 helmet (worn) k - a +0 scale mail l - a +0 buckler (worn) Jewellery h - an amulet of faith Scrolls c - 2 scrolls of teleportation {unknown} n - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of haste {unknown} g - 2 potions of mutation {unknown} i - a potion of brilliance {unknown} m - a potion of might {unknown} Talismans d - a storm talisman Skills: + Level 0.6 Fighting + Level 1.2 Armour - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.1 Spellcasting * Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 69% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the rat. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the rat! You kill the rat! The gnoll hits you with a +0 club. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll misses you. The gnoll hits you from afar with a +0 halberd of protection! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd of protection! You die... #...# ###...# ## #.....# #. #.....# #. #.....# ####. #.....####.... #########.†...#....... #.jjj@.......''....... #.######.....##....... #'# #.....##....... #......rj..# #....###......# #..........# #....# #......# #..........# #....# #....### #.....j....# #....# #....# # #..........# #....# #....# # #..........# ###### ###### # You could see 3 gnolls. Vanquished Creatures A dart slug (D:2) 4 endoplasms A giant cockroach (D:2) 4 hobgoblins A quokka (D:1) 6 ball pythons 3 bats 3 frilled lizards 2 goblins 5 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AsoRock the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 171 | D:1 | Found a faded altar of an unknown god. 304 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/4 309 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached skill level 1 in Armour 872 | D:2 | Reached XP level 3. HP: 26/27 MP: 2/6 989 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_basic, grunt_ministairs_1, uniq_jessica, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Armour | 1 | 1.2 Fighting | | 0.6 Dodging | | 1.5 Stealth | | 2.4 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Whip || 25 Tailslap || 2 Cast: Magic Dart || 42 Searing Ray || 4 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 36 Dodge: Dodged || 29 Block: Buckler || 1